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Method and program for scenario provision in a simulation system

a simulation system and scenario technology, applied in the field of simulation systems for weapons training, can solve the problems of difficult and costly training under various real-life situations, inconvenient use of training ammunition, and injuring officers or citizens, so as to improve decision-making skills, encourage teamwork, and reinforce the use of appropriate tactics

Inactive Publication Date: 2006-05-18
VIRTRA INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention provides a simulation system for situational response training that allows trainees to face multiple risks from different directions, encouraging team work and reinforcing the use of appropriate tactics. The simulation system includes realistic scenarios for practicing observation techniques, time-critical judgment, and decision-making skills. The system is cost-effective and can be used for situational response training, marksmanship training, and weapons qualification testing. The method of training involves displaying a first view of a scenario on a first screen and a second view of the scenario on a second screen, with the first and second views occurring at the same instant and adjacent portions of prerecorded video. The method also involves detecting an actuation of a device toward a target within the scenario and evaluating user response to the situation."

Problems solved by technology

Additionally, training involves the development of decision-making skills in situations that are stressful and potentially dangerous.
Indeed, perhaps the greatest challenges faced by a trainee are when to use force and how much force to use.
If an officer is unprepared to make rapid decisions under the various threats he or she faces, injury to the officer or citizens may result.
Although scenario training is essential for preparing a trainee to react safely with appropriate force and judgment, such training under various real-life situations is a difficult and costly endeavor.
Live-fire weapons training may be utilized in firing ranges, but it is inherently dangerous, tightly safety regulated, costly in terms of training ammunition, and firing ranges may not be readily available in all regions.
Moreover, live-fire weapons cannot be safely utilized under various real-life situation training.
Single screen simulators utilize technology which restricts realism in tactical training situations and restricts the ability for thorough performance measurements.
Unfortunately, a conventional single screen simulator does not expand or stimulate a trainee's awareness to these multi-directional threats because the trainee is compelled to focus on a situation directly in front of the trainee, as presented on the single screen.
However, the trainee is not provided with peripheral stimulation in such a dual screen simulation system.
The front screen / rear screen simulation system also suffers from the “tunnel vision” problem mentioned above.
Training scenarios based on NTSC analog television standards suffer from poor realism due to low resolution images that are expanded to fit the large screen of the simulator system.
In addition, detection cameras based on NTSC standards suffer from poor tracking accuracy, again due to low resolution.
Consequently, the need to provide cost effective, yet highly realistic, simulation systems for situational response training in austere budget times has presented additional challenges to the simulation system community.

Method used

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  • Method and program for scenario provision in a simulation system
  • Method and program for scenario provision in a simulation system
  • Method and program for scenario provision in a simulation system

Examples

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Embodiment Construction

[0054]FIG. 1 shows a diagram of a full surround simulation system 20 in accordance with a preferred embodiment of the present invention. Full surround simulation system 20 includes multiple screens 22 that fully surround a participation location 24 in which one or more participants, i.e., trainees 26, may be positioned. Since multiple screens 22 fully surround participation location 24, at least one of screens 22 is configured to swing open to enable ingress and egress. For example, screens 22 may be hingedly coupled to one another, and one of screens 22 may be mounted on casters that enables it to roll outwardly enough to allow passage of trainees 26 and / or trainers (not shown).

[0055] Each of multiple screens 22 has a rear projection system 28 associated therewith. Rear projection system 28 is operable, and trainees 26 actions may be monitored from, a workstation 30 located remote from participation location 24. Workstation 30 is illustrated as being positioned proximate screens 2...

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Abstract

A simulation system (20) facilitates training for trainees (26) subject to multi-directional threats. A method for providing a scenario (211) for use in the simulation system (20) utilizes a scenario provision process (202) executable on a computing system (26). The process (202) calls for choosing a background image (234) for the scenario (211), and selecting a video clip(s) (386) of one or more actors (266) from a database (203) of video clips (386). The video clip(s) (386) are filmed using a green or blue screen technique, and include a mask portion (394) of the actor (266) and a transparent portion (396). The video clip(s) (386) are combined with the background image (234) to create the scenario (211), with the mask portion (394) forming a foreground image over the background image (234). The scenario (211) is displayed on a display of the simulation system (20).

Description

RELATED INVENTION [0001] The present invention is a continuation in part (CIP) of “Multiple Screen Simulation System and Method for Situational Response Training,” U.S. patent application Ser. No. 10 / 800,942, filed 15 Mar. 2004, which is incorporated by reference herein. [0002] In addition, the present invention claims priority under 35 U.S.C. §119(e) to: “Video Hybrid Computer-Generated Imaging Software,” U.S. Provisional Patent Application Ser. No. 60 / 633,087, filed 3 Dec. 2004, which is incorporated by reference herein.TECHNICAL FIELD OF THE INVENTION [0003] The present invention relates to the field of simulation systems for weapons training. More specifically, the present invention relates to scenario authoring and provision in a simulation system. BACKGROUND OF THE INVENTION [0004] Due to current world events, there is an urgent need for highly effective law enforcement, security, and military training. Training involves practicing marksmanship skills with lethal and / or non-le...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): F41A33/00
CPCG09B19/00
Inventor FERRIS, ROBERT D.HILL, ROBERT L.
Owner VIRTRA INC
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