Gaming machine, service providing system and server

a technology of service provider and gaming machine, applied in the field of gaming machine, service provider system and server, can solve the problems of reducing the satisfaction of the player derived from the acquired display of output information image, difficulty in solving the dissatisfaction and displeasure of the player, and increasing the pleasure and satisfaction of the player. , to achieve the effect of increasing the satisfaction of the player, increasing the pleasure and satisfaction of the player

Inactive Publication Date: 2007-09-20
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0032] a server capable of transmitting and receiving data through a communication line to and from a portable terminal device provided with the image pickup means,
[0035] information storage means for storing a plurality of types of information to be transmitted to the portable terminal device in a manner so as to correspond to respective pieces of output information;
[0055] the gaming machine according to the configuration (5); and
[0062] According to the invention of the configuration (7), during normal games, when the detection means has detected that the number of games has exceeded a predetermined number, an output information image (for example, an image of a two-dimensional code and the like) including predetermined information, such as a service point and gaming information, is displayed on the display means in a manner so as to be captured from the outside by the image pickup means. In the second aspect of the present invention, in the case where no special gaming state has been executed even after playing games many times in the course of normal games, in order to compensate for the increased dissatisfaction that the player bears, an output information image is displayed on the display means, and the player is allowed to capture the displayed output information image by using the image pickup means of the portable terminal device, and by transmitting the output information generated from the output information image by the portable terminal device, the player is allowed to acquire various pieces of information corresponding to the output information. In the second aspect of the present invention, under circumstances in which the player tends to feel dissatisfaction and irritation on the fact that no special gaming state is generate...

Problems solved by technology

However, such internal lottery is independently performed by a computer in each game and, previous results are not reflected on the probability of the occurrence of a big hit.
In such cases, even when various reach effect images are displayed and ingenious effects are performed, the player can not enjoy himself and has complaints.
Moreover, for example, in the case where, although only reaches frequently occur, no winning of a big-hit is given for a long time without an occurrence of a special gaming state, the two-dimensional code is not displayed, making it difficult to solve the dissatisfaction and displeasure that the player bears.
M...

Method used

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  • Gaming machine, service providing system and server
  • Gaming machine, service providing system and server
  • Gaming machine, service providing system and server

Examples

Experimental program
Comparison scheme
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first embodiment

[0109] Referring to the drawings, the following description will discuss one embodiment of the first aspect of the present invention.

[0110]FIG. 1 is a network block diagram showing a service providing system in accordance with one embodiment of the first aspect of the present invention. A service providing system 500 is provided with a pachinko gaming machine 10 and a server 600 that can carry out data transmitting and receiving processes to and from a cellular phone 400 having a CCD camera 408 as image pickup means (not shown, see FIG. 21) through the Internet by means of radio.

[0111] In the pachinko gaming machine 10, upon occurrence of a reach, a normal reach or a super reach is generated. The normal reach refers to a reach which has a relatively low probability of generating a special gaming state following the reach, and corresponds to a common reach in the first aspect of the present invention. The super reach refers to a reach which has a relatively high probability of gene...

second embodiment

[0318] Hereinafter, a preferred embodiment of the second aspect of the present invention will be described with reference to the drawings. In the following description of the embodiment, there will be described a case where the present invention is applied to a first type of a pachinko gaming machine (also referred to as “digi-pachi”) as a preferred embodiment of a gaming machine according to the present invention.

[0319] A gaming machine relating to the second embodiment has the same structure as the gaming machine relating to the first embodiment, except for the following points. Therefore, in the second embodiment, constituents corresponding to those of the gaming machine according to the first embodiments are described, being provided with the same numerals / symbols as those provided to the corresponding constituents in the first embodiments.

(System Structure)

[0320] First, referring to FIGS. 1 to 27, the following description will discuss the outline of the system. Here, since...

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PUM

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Abstract

A gaming machine of the present invention comprises: display means capable of displaying an image; reach deciding means for deciding whether or not a reach state is generated based upon the results of a lottery as to whether or not a special gaming state that is advantageous for the player is generated; reach state generation means for generating the reach state in accordance with the contents of the decision of the reach deciding means; counting means for counting the number of generation of reach states by the reach state generation means until a special gaming state is generated as the number of reaches; and display control means for conducting a control of displaying an output information image including predetermined output information to the display means, on the occasion that the number of reaches counted by the counting means has become a number no less than a predetermined number.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] The present application relates to Japanese Patent Application Nos. 2004-373955 and 2004-374626, filed on Dec. 24, 2004. The contents of these applications are incorporated herein by reference in their entirety. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to, for example, a gaming machine such as a pachinko gaming machine, a service providing system provided with such a gaming machine and a server, as well as such a server, and with respect to the gaming machine, the present invention more particularly concerns a gaming machine capable of displaying an output information image. [0004] 2. Discussion of the Background [0005] In a pachinko gaming machine, gaming balls are launched onto a gaming board by a player's operation of a launching handle and, gaming balls launched onto the gaming board are then flowed downwardly on the gaming board while colliding against nails and the like to c...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/3267G07F17/32
Inventor OKADA, KAZUO
Owner UNIVERSAL ENTERTAINMENT CORP
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