Method of creating video in a virtual world and method of distributing and using same

a virtual world and video technology, applied in the field of computer software, can solve the problems of inability to create, substantial limitation on the ability to create compelling “replays” or even compelling video presentations of gameplay events, and dull post-production videos based on gameplay or action

Inactive Publication Date: 2008-10-30
BROOK MICHAEL +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]The present invention provides a method of creating a video record of virtual worlds and a method of distribut

Problems solved by technology

This provides the functionality necessary for recording video game gameplay, but it is not designed specifically with the re-creation of video game gameplay in mind.
However, these programs are generally only capable of creating video presentation of exactly what was displayed on a given player's screen (or a portion thereof).
From a television or video production standpoint, this results in a substantial limitation on the ability to create compelling “replays” or even compelling video presentations of gameplay events.
While the gameplay or action within the game may be very exciting to a player or to a group of players, it makes post-production videos based upon the gameplay or action very dull.
A very rudimentary understanding of video production and post-production informs content-creators that a single perspective of an entire event is, general

Method used

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  • Method of creating video in a virtual world and method of distributing and using same
  • Method of creating video in a virtual world and method of distributing and using same
  • Method of creating video in a virtual world and method of distributing and using same

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Embodiment Construction

[0029]Several definitions may be useful during the reading of this document. These are defined in the following paragraphs. “Director” or “user” as used throughout the specification refers to any one of a number of individuals or companies who act to select “locations” at which to place virtual cameras, microphones and to provide any motion to either, during the course of recording a gameplay sequence. The director or user may be an individual who has taken part in a gameplay sequence, a third party game software manufacturer or developer, a media source or a third-party game competition organizer.

[0030]“Gameplay sequence” as used herein generally refers to the parsing of any saved gameplay data with a game software application to create (or re-create) a series of events over the course of time, within a game software application. “Gameplay sequence” is also intended to apply to the use of any data to create (or re-create) any events or activity within a virtual “world” generated by...

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PUM

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Abstract

A video of a virtual world is created utilizing stored gameplay data and game states. The gameplay data is used to re-create a given gameplay sequence in order to create video of the gameplay sequence. The gameplay sequence may be re-created using enhanced graphics to create new video files from any number of visual perspectives.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]The present application is a continuation-in-part, claiming priority from U.S. Provisional Patent 60 / 915,073, filed Apr. 30, 2007, and entitled METHOD OF CREATING VIDEO IN A VIRTUAL WORLD AND METHOD OF DISTRIBUTING AND USING SAME.BACKGROUND[0002]1. Field of the Invention[0003]The present invention relates to computer software and more specifically to a method of creating video in a virtual world and a method of distributing and using same. The present invention generally describes a novel method of creating a video presentation of an interactive video game (video of other virtual worlds may also be created) using data that has been created and stored as the interactive video game is played.[0004]2. Description of the Related Art[0005]There exist other systems and methods whereby a video presentation of interactive video games may be created. For example, there are numerous software products available which simply “record” the actions take...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/538A63F2300/577A63F2300/6669H04N21/254H04N21/2743H04N21/4781H04N21/854A63F2300/6018A63F13/497A63F13/63A63F13/355A63F13/5252
Inventor BROOK, MICHAELMOK, KEN
Owner BROOK MICHAEL
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