Game machine

Inactive Publication Date: 2009-11-26
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0022]With this configuration, it is determined whether a probability that the private racing object wins in the last racing game increases or not, according to the win-loss result of the racing game in which the private racing object participated in

Problems solved by technology

Accordingly, in the conventional horseracing game machine, the player's wish is not reflected to the result of the retirement race and thus there is a problem that the game enjoyableness is low.
Accordingly, even in this horseracing game machine, the above problem occurs.
In addition to the horseracing game machine, even in a game machine which repetitively execu

Method used

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Embodiment Construction

[0037]There will be described below a commercial game machine (hereinafter, referred to as an “arcade game machine”) according to one embodiment of the invention for executing a horserace (competition race) where a plurality of racehorse characters (racing objects) race with one another.

[0038]As shown in FIG. 2, the arcade game machine 1 includes a field 2 provided in a central portion and a plurality of stations 10 which are provided so as to surround the field 2. In the field 2, a racecourse 4 including a gate 3 is provided and a plurality of miniature horses run in the racecourse 4 to execute a horserace. A plurality of speakers 5 for outputting play-by-play commentary or cheers of the race are provided in the vicinity of the field 2. A display 6 for displaying a game name and an illumination device 7 for illuminating the field 2 are provided above the field 2. The display 6 and the illumination device 7 are supported by a support pillar 8.

[0039]The station 10 includes a display ...

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PUM

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Abstract

A game executer is operable to sequentially execute a plurality of racing games in which a plurality of racing members compete to each other. An instruction receiver is adapted to receive, from a player, a first instruction for causing a personal racing member prepared by the player to participate at least one of the racing games as one of the racing members, while being associated with a player identifier identifying the player. A processor is operable to increase a winning probability for the racing games of the personal racing member when it is executed, as one of the racing games, a first racing game in which the personal racing member satisfying a prescribed requirement participates. A prohibiter is operable to prohibit the personal racing member having participated the first racing game from participating the racing games executed subsequently to the first racing game.

Description

TECHNICAL FIELD[0001]The present invention relates to a game machine for executing a racing game where a plurality of racing objects race with one another.BACKGROUND ART[0002]As this type of game machine, for example, a horseracing game machine for executing a horserace (racing game) where a plurality of racehorse characters (race objects) race one another is well known (for example disclosed in Japanese Patent Publication No. 2002-95870A).[0003]In the horseracing game machine disclosed in this publication, a racehorse character (specific racing object) related to a horse owned by a player can run in the horserace. With a racehorse character related to a horse owned by a player, which satisfies a condition (prescribed condition) that the horse won at least three times in GI races prepared in the racing game machine or the number of acquired medals (acquired total prizes) exceeds 2000, when the player performs a retirement operation (prescribed condition), the racehorse character can...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/58A63F13/45
CPCG07F17/3276G07F17/32A63F13/005A63F13/10G07F17/3202G07F17/3288
Inventor ISHIDA, SHINJI
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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