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Object display device, object distribution method

A target display, target technology, applied in sports accessories, using manual input to modify/create images, instruments, etc., to achieve the effect of improving recognizability

Active Publication Date: 2012-03-07
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Generally, a player brings his player character close to (moves) a desired character (other player character) to have a conversation, etc. However, if the characters overlap, the target character may not be found or even if found, it may be difficult to designate the target character for dialogue.

Method used

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  • Object display device, object distribution method
  • Object display device, object distribution method
  • Object display device, object distribution method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment approach 1

[0072] figure 1 It is a schematic diagram showing a schematic configuration of a typical game device that realizes the object display device according to the embodiment of the present invention. Hereinafter, description will be made with reference to this figure.

[0073] Game device 100 comprises: CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (Random Access Memory) 103, interface 104, controller 105, external memory 105, DVD (Digital Versatile Disc)-ROM A driver 107 , an image processing unit 108 , an audio processing unit 109 , and a NIC (Network Interface Card) 110 .

[0074] Then, the DVD-ROM storing the program and data for the game is loaded into the DVD-ROM drive 107, and the game device 100 is powered on to execute the program, thereby realizing the object display device of this embodiment.

[0075] The CPU 101 controls the overall operation of the game device 100 and is connected to each component to acquire control signals and / or data.

[007...

other Embodiment approach

[0141] In the above-described embodiment, characters located near the player character are selected, but characters may be selected according to other conditions.

[0142] For example, when selecting only male characters, such as Figure 7A As shown, even if the characters SC1-SC4 are located near the player character PC, as Figure 7B As shown, except for the female character SC4, characters SC1 to SC3 are selected and relocated within the relocation range RA.

[0143] In addition, in the above-mentioned embodiment, the case of moving a part or all of the selected characters and relocating the characters without overlapping within the relocation range has been described. However, the direction of each character may be changed. Then configure each role.

[0144] For example, if Figure 7C As shown, when each character SC is located near the player character PC, as Figure 7D As shown, the directions of some or all of the characters SC are changed, and the characters SC are...

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PUM

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Abstract

The invention provides an object display device, an object distribution method. A position information storage unit (220) stores position information on a player character and other character in a 3D space. When instruction information for instructing object rearrangement is supplied from an operation unit (230), a control unit (240) selects a character located in the vicinity of the player character and rearranges the selected character appropriately. More specifically, a selection unit (241) decides a selection range around the position of the player character and selects characters locatedin the selection range as selected characters. Moreover, the rearrangement unit (242) rearranges the selected characters in the rearrangement range in such a manner that the characters are not overlapped. An image creation unit (250) creates image data according to position information on the characters rearranged by the rearrangement unit (242).

Description

technical field [0001] The present invention relates to an object display device, an object arrangement method, an information recording medium, and a program suitable for improving the visibility of a predetermined object among a plurality of displayed objects. Background technique [0002] In recent years, online games using networks such as the Internet have become popular. Generally, in online games, players prepare imaginary "lobbys" in order to find partners for cooperation and confrontation (or for information exchange). Specifically, a lobby server is configured on the network, and each game terminal is connected to the lobby server to search for cooperation partners and sparring partners by chatting with other players (exchanging messages). [0003] Recently, a lobby server called a vision lobby is known, which displays each player character in response to each player's login, and conducts a dialogue between the player characters. [0004] In addition, a technolo...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/00G06F3/048G06T11/80A63F13/33A63F13/5372A63F13/56
CPCG06F3/04815A63F13/10A63F2300/306A63F2300/6653A63F2300/807A63F2300/6045A63F2300/64A63F13/45G06F3/0481A63F13/426A63F13/5375A63F13/52A63F13/56A63F13/822
Inventor 森昌二
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD