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Human-machine interaction information system and method for realizing human-machine interaction

A technology of human-computer interaction and information system, applied in the direction of input/output of user/computer interaction, computer components, mechanical mode conversion, etc., can solve the problems of entertainment and fitness effects, handles cannot be realized, and players lose freshness and other issues to achieve a good entertainment effect

Inactive Publication Date: 2011-04-27
DEXIN INTERACTIVE TECH BEIJING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the gamepad described above is only suitable for players to perform simple game interaction, and is generally only suitable for games that mainly carry out hand movements. There is no real-time response to the user's systemic movement in the game. For example, the user needs to play a football game. handle is not possible
In this way, the user can only play several specific games. After playing the game repeatedly, the player will lose the sense of freshness and fail to achieve better entertainment and fitness effects.

Method used

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  • Human-machine interaction information system and method for realizing human-machine interaction
  • Human-machine interaction information system and method for realizing human-machine interaction
  • Human-machine interaction information system and method for realizing human-machine interaction

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Embodiment Construction

[0029] In order to further explain the technical means and effects adopted by the present invention to achieve the intended purpose, the specific implementation and effects of the human-computer interaction information system and the method for realizing human-computer interaction of the present invention will be described in detail below in conjunction with the accompanying drawings and embodiments as follows.

[0030] Such as figure 1 As shown, it is a schematic diagram of the human-computer interaction information system of the present invention. The human-computer interaction information system controls the human-computer interaction information system by identifying the action information of each limb of the human body and taking the action information as system input, which includes: One or more action information collection terminals A, B, C, D, and E carried on different parts of the human body, and the information data terminal 2 that stores the main body data of huma...

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Abstract

The invention relates to a human-machine interaction information system and a method for realizing human-machine interaction. The system comprises action information acquisition terminals and an information data terminal in which human-machine interaction main data is previously stored. The action information acquisition terminals can be worn in the proper positions of a human body for sensing the real-time actions of the human body. The action information acquisition terminals sense the real-time actions and send real-time action information to the information data terminal. After receiving the real-time action information, the information data terminal processes the real-time action information into control commands capable of controlling the human-machine interaction main data, and executes the control commands according to the previous definitions of the action information acquisition terminals. Through the human-machine interaction information system, the purpose of body building can be achieved especially for game players while the game players play games; and in addition, users can define the action information acquisition terminals to represent different human parts according to game content, therefore, good entertainment effect can be achieved.

Description

【Technical field】 [0001] The invention relates to an information interaction system, in particular to a human-computer interaction information system and a method for realizing human-computer interaction. 【Background technique】 [0002] At present, many human-computer interaction systems continue to emerge, especially game systems for human-computer interaction. For example, the Nintendo gamepad currently favored by gamers, the player can control the main body of the game in real time by holding the gamepad, and enter the game mode of human-computer interaction, such as tennis games, the player holds the gamepad as a racket, which can be displayed on the monitor. The main body of the game is played in a real-time tennis match. [0003] However, the gamepad described above is only suitable for players to perform simple game interaction, and is generally only suitable for games that mainly carry out hand movements. There is no real-time response to the user's systemic movemen...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01A63F13/00
Inventor 吴冠廷
Owner DEXIN INTERACTIVE TECH BEIJING
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