Real-time snowflake deposition simulation method based on particle system model

A particle system and particle technology, applied in image data processing, instruments, etc., can solve the problems of simulated snowflake realism and real-time performance at the same time, and achieve the effect of improving real-time performance and authenticity, and simple and convenient operation

Inactive Publication Date: 2013-01-09
SUZHOU LIANGJIANG TECH
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  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to provide a method for simulating snowflake deposition in real time based on a particle system model, which solves the problems in the prior art that the realism and real-time performance of computer simulated snowflakes cannot be possessed at the same time.

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  • Real-time snowflake deposition simulation method based on particle system model
  • Real-time snowflake deposition simulation method based on particle system model

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Embodiment

[0024] Such as figure 1 As shown, in this embodiment, the method for simulating snowflake deposition in real time based on the particle system model, by dividing the snowflake particles into computer-simulated drifting snow particles and computer-simulated snow particles, the method includes the following steps:

[0025] (1) When starting the snowflake deposition simulation, the computer-simulated snow particle model is used to construct and draw the snow particles, and the snow particles are responsible for cyclic falling from random heights;

[0026] (2) When the snow particles fall to a predetermined height from the computer-simulated scene ground, the computer-simulated snow particle model is responsible for receiving the coordinate information of the snow particles, and drawing a new area by computer at the coordinate position. snow particles;

[0027] (3) The drawn snow particles achieve point deposition and surface deposition on the ground of the computer simulated sce...

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Abstract

The invention discloses a real-time snowflake deposition simulation method based on a particle system model. The real-time snowflake deposition simulation method is characterized in that snowflake particles are divided into computer-simulated falling snow particles and computer-simulated accumulated snow particles. The method comprises the following steps that: (1) when the snowflake deposition simulation is started, falling snow particles are established and drawn by a computer-simulated falling snow particle model, and the falling snow particles fall from random height circularly; (2) when the falling snow particles fall to a position which is a predetermined height away from a computer-simulated scene ground, a computer-simulated accumulated snow particle model is used for receiving coordinate information of the falling snow particles, and new accumulated snow particles are drawn through a computer at the coordinate position; and (3) dot deposition and surface deposition of the drawn accumulated snow particles are realized on the computer-simulated scene ground. By the method, influence on the falling of snowflakes caused by a wind speed, a wind direction and a gravity field is reflected through the coordinate transformation of the falling snow particles; and the method is high in real-time performance and allows people to feel reality.

Description

technical field [0001] The invention belongs to the technical field of real-world computer simulation, and in particular relates to a method for real-time simulation of snowflake deposition based on a particle system model. Background technique [0002] For the simulation of snow cover, in 1997 Nishita et al. used Metaball to construct and draw the snow cover scene, and simulated the scattering of light on the snow surface. In 1999, Premoze et al. considered the snow structure of the alpine mountains when they mapped the Alps, but due to the large size of the alpine mountains, the rendering effect was rough. In 2000, Fearnig introduced a complex snow model and stability model to construct snow expressed by geometric surfaces, and used it to draw the most beautiful virtual snow scene so far, but its modeling process and scene data are very complicated. Very slow. In 2004, Ohlsson et al. used the surface prediction algorithm to calculate the amount of snow at each grid on th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/00
Inventor 陈国庆刘小芬
Owner SUZHOU LIANGJIANG TECH
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