Method and system for providing image of virtual game scene

A game scene and image technology, applied in the field of virtual game scene production, can solve problems such as unsupported high hardware environment, limited FLASH kernel hardware adaptability, low model, etc., and achieve the effect of reducing loading and processing capacity

Inactive Publication Date: 2014-01-08
HEFEI PERFECT WORLD NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The problem with this setting is that in view of the deteriorating network security environment, gamers are often unwilling to download or install plug-ins on their smart terminals in order to avoid malicious control of their smart terminals.
Plug-in problems also exist on desktop computers and other devices, because desktop web games are generally based on Yes, but the hardware adaptability of the FLASH kernel is limited and does not support a very high hardware environment. Therefore, even if the hardware configuration of the desktop as the operating environment is very high, the FLASH plug-in also limits the scale of the 3D game scene that can be processed
[0007] Another approach is to reduce the fineness of 3D objects, that is, use low-model models, or reduce the fineness of rendering
And the direct problem brought about by these is that the visual experience of the gamer is reduced.

Method used

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  • Method and system for providing image of virtual game scene

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Embodiment Construction

[0023] The specific embodiments of the present invention will be further described below in conjunction with the accompanying drawings.

[0024] Such as figure 1 As shown, the method for providing an image of a virtual game scene according to the present invention specifically includes the following steps: firstly, the 3D high-precision model is processed to obtain a high-precision texture map, and the processing refers to post-polishing and detail processing, etc., such as figure 1 As shown in S101 in ; paste the above textures on the 3D low-precision model, and the 3D low-precision model is composed of a minimum number of patches, such as figure 1 Shown in S102; then set the angle of view between the camera and the surface model in the game model to a fixed angle, the angle of view is set in the range of 27° to 33°, and includes two end values, for example, set the angle of view to 30°, present the scene of the virtual game with this perspective, such as figure 1 As shown ...

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Abstract

The invention discloses a method and a system for providing an image of a virtual game scene. The method comprises the following steps of processing a three-dimensional high-precision model to obtain a high-precision chartlet; sticking the chartlet to a three-dimensional low-precision model; setting a visual angle between a video camera and a ground surface model in a game model as a fixed angle; obtaining an extension ratio of a ground surface according to the visual angle and a first representation proportion in the ground surface model; extending the ground surface according to the extension ratio and enabling a ground surface frame without an extension visual effect to be presented in the video camera; setting the representation proportion in the three-dimensional low-precision model as a second proportion and enabling the three-dimensional low-precision model without the extension visual effect to be presented in the video camera; placing the three-dimensional low-precision model at the corresponding position in the ground surface. According to the method and the system disclosed by the invention, under the conditions that experience effects of a perspective sense and a three-dimensional sense of a client to a game can be ensured, the loading and the processing of the client on game resources are reduced and the plugin-free running of an intelligent terminal with low hardware environment configuration or a desktop computer with a FLASH platform can be realized.

Description

technical field [0001] The invention relates to the field of making virtual game scenes, in particular to a method and system for providing images of virtual game scenes. Background technique [0002] Virtual game scenes are an essential part of three-dimensional (3D) online games. It is usually built using a game engine. After the game engine produces the corresponding virtual scene, it is encapsulated into the game application program. [0003] 3D scene creation refers to games realized using spatial stereo computing technology. From the perspective of programming implementation, the basic model of the game (game characters, scenes, and basic terrain) is realized using 3D modeling. Generally speaking, 3D modeling is to use 3D production software to construct a model with 3D data through a virtual 3D space. [0004] In the current web games and mobile games using 3D technology, the common 3D game modeling method and scene production method are basically adopted. That i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20G06T19/00
Inventor 吴和君周游
Owner HEFEI PERFECT WORLD NETWORK TECH CO LTD
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