System and method for automatically adapting gait of virtual character to terrain
A virtual character and gait technology, applied in animation production, image data processing, instruments, etc., can solve the problems of expensive construction and use of motion capture equipment, incomparable, time-staggering, etc., to achieve close to nature and real simulation effect of effect
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- Publication Date
- 2014-01-15
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
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Abstract
Description
technical field
[0001] The present invention is a system and method for automatically adapting the gait of a virtual character to the terrain. It uses the input character gait as reference data to analyze the key frame of the leg movement during the gait and utilize the analyzed information, and a system and method for automatically generating combinations of various leg motion parameters required by different terrains. Background technique
[0002] The gait animation production of virtual characters has always been a very challenging and difficult problem. In the prior art, the most commonly used production methods for producing gait animations of virtual characters can be roughly divided into three types.
[0003] The first is the production method of keyframe animation (Keyframing). In keyframe animation, the animator directly inputs the keyframe and interpolation information into the computer, and the computer generates animation based on this input. This kind of virtu...
Examples
Embodiment Construction
[0045] In order to further explain the present invention more clearly, the implementation method is described in detail through the following diagrams, principles and steps, hoping to be helpful to the review work of your review committee.
[0046] The overall idea of the present invention is to provide a reference gait action to automatically generate a gait action system and its control method adapted to various terrains, in order to generate real-time character gait actions adapted to various terrains. The process includes: using The user inputs a virtual character and the ideal gait motion data of the character as a reference, and informs the system of the character skeleton information, and the system can automatically analyze the key frame of the leg animation, and try to analyze various combinations of motion parameters , to achieve real-time gait adaptation to any terrain animation purposes.
[0047] figure 1 It is a system architecture diagram of an embodiment of a...