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A game machine with multiple somatosensory effects

A game machine and somatosensory technology, applied in the field of game machines, can solve the problems of 3D simulation game scenes, the inability to realize the interactive experience between the experiencer's actions and the game situation, and the high price

Inactive Publication Date: 2017-06-13
珠海杨氏影像文化有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Most of the current dynamic equipment adopts three technologies of pneumatic, hydraulic and electric to control the seat. The dynamic equipment using hydraulic technology is the most used in China. The characteristic of hydraulic dynamic equipment is that the technical requirements are relatively high, and the price is relatively cheap. , the best price-performance ratio; pneumatic dynamic equipment is characterized by the simplest structure and technical requirements, and the lowest price, which belongs to the most elementary excessive dynamic technology; and electric dynamic equipment is characterized by relatively complicated structure and control software, and the price is also the most expensive Expensive, so there are not many game halls and entertainment parks that use this kind of electric dynamic equipment in China
[0007] But the current dynamic equipment has a common shortcoming, that is, the action set can only be triggered according to the time node or the game control key, and the vehicle cannot be controlled, which affects the viewer's field of vision. The experiencer can only watch but not participate, which reduces the experience The experiencer feels immersive, and the 3D goggles can only make the experiencer have the visual illusion of entering a three-dimensional scene
And in the game experience, the current similar products cannot realize the interactive experience between the experiencer's actions and the game situation, and cannot create a three-dimensional simulation game scene for the experiencer, let alone bring the experiencer into an immersive experience. In the three-dimensional scene of the environment

Method used

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  • A game machine with multiple somatosensory effects
  • A game machine with multiple somatosensory effects
  • A game machine with multiple somatosensory effects

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0028] A game machine with multiple somatosensory effects, such as Figure 1 to Figure 6 As shown, the dynamic equipment applied in the virtual experience scene, the game machine includes gyroscope eye mask 1, flying sensory experience device 2 and role and vehicle intelligent control center (not shown in the figure), gyroscope eye mask 1 and flying sensory experience The device 2 realizes data exchange and game control between each other through the intelligent control center of the character and the vehicle; and the flying trajectory signal of the flying sensory experience device 2, the flying trajectory of the experiencer is mapped to the virtual game scene image of the current game, and the virtual player game is constructed to obtain the flying trajectory of the experiencer in the virtual game scene scene image.

[0029] continue as Figure 1 to Figure 6 As shown, the gyroscope eye mask 1 is connected to the character and vehicle intelligent control center circuit, and ...

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Abstract

The present invention provides a game machine with various somatosensory effects, including a gyro eye mask, a flying sensory experience device, and an intelligent control center for characters and vehicles. Build and obtain a virtual player game scene image including the experiencer's flying trajectory in the virtual game scene; the gyroscope eye mask is used for real-time detection and acquisition of the experiencer's position and position change, and real-time input to the character and vehicle intelligent control center The flying motion trajectory signal of the experiencer; the gyro eye mask is also used to form a 3D virtual player game scene image for the experiencer to watch, and to fly and participate in the virtual game; the flying sensory experience device carries the experiencer to lie on it Pitch back and forth, tilt left and right, lift, accelerate and fly with a weightless feeling, and experience the sound effect and wind blowing feeling produced by the flying state, making the experiencer feel like an immersive flying feeling.

Description

[0001] 【Technical field】 [0002] The invention relates to game equipment, in particular to a game machine with multiple somatosensory effects. [0003] 【Background technique】 [0004] With the development of society, people's living standards have improved, and people's cultural needs are also increasing. The diversification of cultural needs promotes the combination of cultural entertainment and digital technology. Many modern technological and cultural products have emerged, such as Nintendo's somatosensory control game console. , Sony's head-mounted display, etc., have developed as a kind of educational entertainment product for teenagers. [0005] Especially in game halls, amusement parks and some scenes that require virtual experience, during the game, in order to match the virtual environment, dynamic equipment will be used, and in some virtual scene experiences, 3D goggles / helmets will also be used. According to different layouts, different special effects will be made...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/212A63F13/285A63F13/5252
Inventor 杨毅
Owner 珠海杨氏影像文化有限公司
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