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An interactive method between a video game server and client

A technology of video game and interaction method, applied in the field of interaction between video game server and client, can solve problems such as insufficient user experience, and achieve the effect of fast communication and good user experience

Active Publication Date: 2018-11-23
SHENZHEN ORANGE GAME TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, there is this deficiency in the user experience of existing multi-screen interactive games.

Method used

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  • An interactive method between a video game server and client
  • An interactive method between a video game server and client

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Experimental program
Comparison scheme
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Embodiment Construction

[0036] The preferred embodiments of the invention will be further described in detail below.

[0037] Such as figure 1 and 2 As shown, a method for interacting between a video game server device and a client device is characterized in that it includes the following steps:

[0038] S1, the server device is started, and the server of the server device is turned on. The server can be an asynchronous and non-blocking server, so that the connection can be made quickly and accurately, and a large number of client devices (remote control devices) can communicate with the server ( Server side) to connect to achieve the purpose of multi-person interaction on the same screen. The server device can be a smart TV (display device) or a smart TV box, that is to say, the server can run on a smart TV or a smart TV box. The application program of the server device The game uses the server of the server device, and when the game is started, the server device is initialized.

[0039] S2, the...

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PUM

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Abstract

The invention discloses an interaction method between a server of a TV game server device and a client of a client device, comprising the following steps: S1, establishing a connection between the server device and a WIFI router; S2, setting a virtual address for the server Send a server broadcast message, the server broadcast message includes the IP address of the server device; S3, the server listens to the set virtual address, and the client does not receive the server broadcast message and sends After the virtual address is set to send the client broadcast message, the server obtains the client broadcast message, and establishes a connection with the client through the IP address; wherein, the client broadcast message includes the client broadcast message IP address of the device; S4, the server sends the client resource file to the client after receiving the request from the client for downloading the client resource file. The present invention can realize good user experience.

Description

【Technical field】 [0001] The invention relates to the game field, in particular to an interaction method between a TV game server and a client. 【Background technique】 [0002] The multi-screen interactive game refers to, based on the network communication protocol, through the network connection, on different multimedia terminals, such as the common operation based on IOS (Apple operating system), Android (Android operating system), Symbian (Nokia operating system) and so on. Different intelligent terminal devices on the system, such as mobile phones, PAD (tablet), TV (television), etc., can carry out a series of operations such as game content transmission, analysis, display, control, etc., and game interaction can be performed on different platform devices. Improve the player's entertainment experience. Simply put, it is the screens of several devices that can be connected and interacted with each other. For example, you can use the touch screen and sensors on your mobil...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08H04N21/478
CPCH04L67/125H04N21/4781H04L65/611H04L67/131
Inventor 龚文茂范永良尚韬
Owner SHENZHEN ORANGE GAME TECH