Minimum distance calculating method of moving object in restricted space
A technology with the shortest distance and moving objects, applied in computing, instruments, electrical digital data processing, etc., can solve problems such as distance calculation of moving objects, and achieve the effect of improving efficiency
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Embodiment 2
[0052] Embodiment two of the present invention is as Figure 8 As shown in , it shows that when the query point of the moving object is above or below the convex polygon, the specific steps to directly calculate the angle difference between the two are as follows:
[0053] A. Randomly take the two vertices of the convex polygon corresponding to the restricted space and mark them as a and b;
[0054] B. Construct a straight line between the moving object p and the vertex a, and find the angle formed between the straight line and the x-axis;
[0055] C. Construct a straight line between the moving object p and the vertex b, and find the angle formed between the straight line and the x-axis;
[0056] D. Find the difference between the two included angles and denote it as θ;
[0057] E. Save the angle difference between the mobile query point p and the vertex.
Embodiment 3
[0059] Embodiment three of the present invention is as Figure 9 As shown in , it shows that when the query point of the moving object is not above or below the convex polygon, the specific steps to adjust the angle difference between the two are as follows:
[0060] A. Randomly take the two vertices of the convex polygon corresponding to the restricted space and mark them as a and b;
[0061] B. Construct a straight line between the moving object p and the vertex a, and find the angle formed between the straight line and the x-axis;
[0062] C. Construct a straight line between the moving object p and the vertex b, and find the angle formed between the straight line and the x-axis;
[0063] D. Find the difference between the two included angles and denote it as θ;
[0064] E. Subtract θ from 180° to get the latest angle difference;
[0065] F. Save the angle difference between the moving query point p and the vertex.
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