Virtual reality control method and system
A technology of virtual reality and control method, applied in the field of virtual reality, can solve the problems of high cost, high precision and speed requirements, and achieve the effect of low cost, reduced precision and speed requirements, and precise control
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0056] A virtual reality control method, such as figure 1 shown, including:
[0057] Step 101, the first game device emits ultrasonic waves.
[0058] Step 102, the second game device receives the ultrasonic wave and locates the position of the first game device through the ultrasonic wave.
[0059] Step 103, the second game device outputs the position to a virtual reality scene.
[0060] The virtual reality control method of this embodiment uses ultrasonic waves to accurately locate the position of the first game device. When the user holds or wears the first game device, the second game device can accurately capture the user's control action, and the second game device can also accurately capture the user's control action. The user's control actions are applied to the virtual reality scene, and the precise control of the virtual reality scene is realized. At the same time, compared with the three-dimensional imaging technology, the present invention requires relatively low...
Embodiment 2
[0062] The virtual reality control method in this embodiment is a further description of the virtual reality control method in Embodiment 1. The first game device is provided with an ultrasonic transmitter for emitting ultrasonic waves, such as figure 2 As shown, the virtual reality control method also includes performing the following steps before the first game device emits ultrasonic waves in step 101:
[0063] Step 100, the second game device sends an adjustment command to the first game device, the adjustment command is used to adjust the frequency of the ultrasonic wave emitted by the ultrasonic transmitter. After receiving the adjustment command, the first game device adjusts the frequency of the ultrasonic wave emitted by the ultrasonic transmitter to the frequency specified by the adjustment command.
[0064] In the virtual reality control method of this embodiment, step 102 specifically includes:
[0065] Step 1021, the second game device receives the ultrasonic wa...
Embodiment 3
[0074] A virtual reality control system such as image 3 As shown, it includes: a first game device 201 and a second game device 202 .
[0075] The first gaming device 201 includes:
[0076] The ultrasonic emitter 2011 is used for emitting ultrasonic waves.
[0077] The second gaming device 202 includes:
[0078] Ultrasonic receiver 2021, configured to receive the ultrasonic waves.
[0079] The positioning unit 2022 is configured to locate the position of the first game device through the ultrasonic waves.
[0080] The output unit 2023 is configured to output the position into a virtual reality scene.
[0081] The virtual reality control system of this embodiment uses ultrasound to accurately locate the position of the first game device. When the user holds or wears the first game device, the second game device can accurately capture the user's control actions, and the second game device can The user's control actions are applied to the virtual reality scene, and the prec...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com