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Data processing method and device

A data and layer data technology, applied in the field of data processing, can solve the problem of low data processing efficiency

Active Publication Date: 2017-02-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Embodiments of the present invention provide a data processing method and device to at least solve the technical problem of low data processing efficiency in the related art

Method used

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Experimental program
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Embodiment 1

[0040] According to an embodiment of the present invention, an embodiment of a data processing method is provided.

[0041] Optionally, in this embodiment, the above data processing method can be applied to image 3 In the hardware environment constituted by the server 302 and the terminal 304 as shown. image 3 It is a schematic diagram of a hardware environment of a data processing method according to an embodiment of the present invention. Such as image 3 As shown, the server 302 is connected to the terminal 304 through a network. The above-mentioned network includes but not limited to: a wide area network, a metropolitan area network or a local area network. The terminal 304 is not limited to a PC, a mobile phone, a tablet computer, and the like. The data processing method in this embodiment of the present invention may be executed by the server 302, may also be executed by the terminal 304, and may also be executed jointly by the server 302 and the terminal 304. Where...

Embodiment 2

[0127] The technical solutions of the present invention will be described below in conjunction with preferred embodiments.

[0128] This embodiment is applied in the intelligent game system. Real-time games generally have the characteristics of complex game rules, changeable dynamic scenes, uncertain behavior, incomplete information, and short decision-making time. Facing such a huge decision-making space and real-time demand for decision-making, how to formulate, select and execute strategies is the most important problem faced by the game intelligent system. In turn-based games, the method of using multiple deep learning networks has been proved to have strong decision-making ability, but it cannot be directly applied to real-time games. The neural network algorithm of the linear transformation processing layer has better high-level abstraction ability than the shallow neural network. Real Time Game (Real TimeGame) is a game type in which the game process is carried out in ...

Embodiment 3

[0158] The application environment of the embodiment of the present invention may refer to, but is not limited to, the application environment in the foregoing embodiments, which will not be described in detail in this embodiment. An embodiment of the present invention provides an optional specific application for implementing the above data processing method.

[0159] The technical solution of the present invention can be applied in the man-machine battle of real-time games, and can provide more anthropomorphic artificial intelligence characters, thereby optimizing the experience of game players.

[0160] Figure 15 It is a schematic flowchart of a game interaction method according to an embodiment of the present invention. Such as Figure 15 As shown in , the game client obtains the current game state, and sends the current game state to the policy selection server through the network. The strategy selection server is a plurality of servers. The strategy is selected throu...

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Abstract

The invention discloses a data processing method and device. The method includes the steps of obtaining sample data of events executed by a game application client side, and preprocessing the sample data to obtain multiple layers of data combinations, wherein each layer of data combination in the multiple layers of data combinations corresponds to one target event object in the same target event, different layers of data combinations in the multiple layers of data combinations correspond to different target event objects in the same target event, and the target event objects are event objects which are going to be executed at the same time on the game application client side; processing each layer of data combination according to a preset processing algorithm to obtain a processing result of each layer of data combination; integrating the processing results of all the layers of the data combinations to obtain a target instruction. The technical problem that data processing efficiency is low in the related technology is solved.

Description

technical field [0001] The present invention relates to the field of data processing, in particular to a data processing method and device. Background technique [0002] At present, the data processing rules for turn-based events are relatively simple. The objects used to execute events have global event information for events and take turns to act. There is a long decision-making time for events. Event behaviors are implemented immediately and determined through feedback, for example , the turn-based event is a turn-based game with relatively simple rules. Players have global information, take turns to act, and have a long decision-making time. Actions can be implemented immediately or can be determined by feedback, for example, Go. [0003] However, the data processing rules for real-time events are complex, and the objects used to execute events only have part of the event information. They act at the same time, and the decision-making time for events is short. Event beha...

Claims

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Application Information

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IPC IPC(8): G06F9/54
CPCG06F9/545G06F9/542A63F13/42A63F13/45A63F13/44A63F13/35A63F13/57
Inventor 李英杰万乐邓大付殷俊程序杜家春
Owner TENCENT TECH (SHENZHEN) CO LTD