A GPU-based and depth-oriented real-time 3D reconstruction method
A real-time three-dimensional, depth image technology, applied in image data processing, instrumentation, computing and other directions, can solve problems such as very large memory requirements
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[0031] Such as figure 1 As shown, a preferred embodiment of the present invention provides a real-time 3D reconstruction method based on GPU and oriented to depth images, and all calculations are performed on GPU. Different from serial computing, GPU can process a large number of calculations concurrently, that is, perform multi-threaded parallel processing. In order to maximize the computing performance of the GPU, it is necessary to consider: 1. Reasonably allocate threads to ensure the maximum processing speed. Although there are many threads in the GPU, a reasonable allocation method must be adopted to achieve the purpose of reasonable utilization; 2. 1. Reasonably allocate video memory and registers to achieve efficient processing. The video memory in the GPU is limited, and effective data storage is more critical. As for the high-speed registers in the GPU, the number is even smaller, and more attention should be paid when using them; 3. Reasonable allocation of thread ...
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