A Service-Oriented Parallel Simulation Method of Group Behavior

A service-oriented, simulation method technology, applied in the field of virtual reality, can solve the problems of inability to exert multi-node cluster hardware resource efficiency, poor reusability of simulation data, poor scalability of simulation scale, etc., to improve maintainability and stability. stability, ensure reusability, and reduce the difficulty of simulation development

Inactive Publication Date: 2013-07-24
NAT UNIV OF DEFENSE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The technical problem to be solved in the present invention is: can not bring into play multi-node cluster hardware resource efficiency for behavior emulation method
performance, calculation time consumption, poor scalability of simulation scale and poor reusability of simulation data, etc., a new method is proposed

Method used

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  • A Service-Oriented Parallel Simulation Method of Group Behavior
  • A Service-Oriented Parallel Simulation Method of Group Behavior
  • A Service-Oriented Parallel Simulation Method of Group Behavior

Examples

Experimental program
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Embodiment Construction

[0068] In the fourth step, the rule parsing server establishes an individual behavior rule base and a task hierarchy planning diagram.

[0072] 1. Create a new scenario, select the corresponding electronic map according to the combat area and scale. Add scenario to scenario description

[0073] 2. Set the environmental parameters of the scenario, including earth model parameters, terrain model parameters, and climate and weather parameters.

[0075] 4. Add combat parties, organizations, and combat entities in the scenario editor software. Set the basic physical properties of combat entities

[0076] 5. Add combat tasks to the organization, and set up a hierarchical planning map of the combat tasks.

[0078] 7. Set the simulation end event.

[0079] 8. Carry out scenario verification, and output the scenario document.

[0080] 9. Send the scenario file to the parallel simulation control server.

[0082] 1. Receive the scenario document from the scenario modeling editor, and verify...

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Abstract

The invention discloses a service-oriented group behavior parallel simulation method, aiming to solve the problems of long calculation time, poor scalability of simulation scale, poor reusability of simulation data and the like in the existing behavior simulation method. The technical solution is to first build a simulation software and hardware environment consisting of a scenario editor, a parallel simulation control server, each simulation node, and a rule analysis server; the scenario editor generates a scenario document; the parallel simulation control server generates a simulation application executable program; rule analysis The server constructs the behavior rule base and the task hierarchy planning diagram; the parallel simulation control server dispatches the simulation application executable program to start the simulation, and the rule analysis server provides task and rule analysis services; if the end event is intercepted, the simulation ends. The invention can speed up the development efficiency of group behavior simulation applications, improve the running speed of parallel simulation, enhance the real-time performance of simulation, make the simulation scale expandable, and the simulation data can be reused.

Description

Service-oriented group behavior parallel simulation method Technical field The present invention relates to the physical behavior simulation method of virtual reality field, especially a kind of virtual battlefield large-scale group Behavioral Parallel Simulation Methods. Background technique [0002] A group in a virtual environment is a collection of a class of entities with a clear organizational structure. Entities within a group have a common The goal and relatively fixed interaction relationship. For a long time, various fields have attached great importance to the research and application of group behavior. For example, computer animation has the research on flocks of birds and fish, the evacuation of crowds in public places, and the confrontation with people in the rehearsal of large-scale group gymnastics. The study of swarms, the study of rat swarms in medicine, and so on. Using the research and application of group behavior, many realities have been address...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/455
Inventor 曾亮张巍李思昆蔡勋
Owner NAT UNIV OF DEFENSE TECH
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