Particle effect editing method and system based on Unity3D and NGUI

An editing system and special effects technology, applied in the field of virtual reality, can solve problems such as unsatisfactory special effects, low efficiency, and insufficient authenticity of the particle attribute parameter setting method, and achieve the effects of real and diverse special effects and high change efficiency

Pending Publication Date: 2017-07-14
长沙趣动文化科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the special case method for realizing particle special effects is inefficient, and the particle attribute parameter setting method is slightly insufficient in authenticity.
In the prior art, an NGUI-based particle effect editing system is usually used

Method used

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  • Particle effect editing method and system based on Unity3D and NGUI
  • Particle effect editing method and system based on Unity3D and NGUI

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0066] figure 1 A flow chart of a particle effect editing method based on Unity3D and NGUI provided by the embodiment of the present invention is shown; figure 1 As shown, a method for editing particle effects based on Unity3D and NGUI provided by Embodiment 1 includes:

[0067] Step S1, based on the native particle system of Unity, obtain the special effect of native particles;

[0068] Step S2, according to the special effect of the original particle, extract the special effect feature, and establish the geometric model of the particle special effect through the wireframe modeling method;

[0069] Specifically, a closed space surrounded by surfaces is established by a wireframe modeling method to form a regular shape. A sufficiently small domain at any point on the shape should be an equivalent closed circle topologically, that is, the neighborhood of the shape around the point can form a simply connected domain in two-dimensional space, thus ensuring the reliability and r...

Embodiment 2

[0132] Based on the particle effect editing method and system based on Unity3D and NGUI in Embodiment 1, combined with the description of particle rendering in specific application scenarios, the application scenario selected in this embodiment is the description file of weather information, that is, the particle information description file is The weather information description file, according to different particle information description files, performs different rendering processing to meet the needs of different application scenarios. The specific process is as follows:

[0133] Use the particle effect rendering engine to edit the particle effects of different particles contained in the particle information:

[0134] Obtain the particle information description file and the special effect script file corresponding to the particle information, and the special effect script file is used to describe the particle special effect corresponding to the particle information;

[013...

Embodiment 3

[0147] Based on Embodiment 1, in the process of particle rendering, coloring processing is also required. In order to make the particle effect editing method and system based on Unity3D and NGUI in Embodiment 1 adapt to the particle shader (Shader) of NGUI, you can To make the effect of particle presentation richer and more realistic, based on this point, the following improvements are made. In this embodiment, the temperature field effect of the computer room is realized through particle rendering and coloring. The steps are as follows:

[0148]Step 1: Write NGUI's particle shader;

[0149] Specifically, the user receives external parameters by adding parameter analysis functions, UV calculation functions, and color mapping functions, and analyzes the external parameters through parameter analysis functions, and finally calculates the temperature value of each UV point, and displays the calculated temperature value through the color value. The temperature value is to complete...

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Abstract

The invention provides a particle effect editing method and system based on Unity3D and NGUI. The method comprises the steps that the effect of a Unity primary particle is acquired, and the effect characteristics are extracted to establish a particle effect geometric model; an elementary effect model is established according to the geometric model, and parameters are written into a parameter cache table; the geometric model is meshed to establish a particle model based on a mesh, and then matrix transformation is carried out to form a mesh-matrix model; rendering area dividing is carried out on the mesh-matrix model, and a rendered object in a divided rendering area is rendered to acquire a particle rendering result; the change of the particle in the mesh-matrix model is monitored; and the particle rendering result is combined to realize particle dynamic effect editing. According to the invention, meshing, matrix transformation, particle moving and other methods are carried out on the Unity primary particle, so that the particle effect is real and diversified and the change efficiency is high.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to a particle effect editing method and system based on Unity3D and NGUI. Background technique [0002] Particle special effects are production modules developed by various 3D software to simulate the effects of water, fire, fog, and gas in reality. Whole or individual movement, simulate the real effect. Particle system, as an important branch of virtual reality technology, can simulate irregular natural motion very well, and fully demonstrate the randomness of fuzzy object motion. There are various approaches to the implementation of particle systems. From the beginning, an algorithm simulated a kind of natural motion, to the later particle attribute parameter method, its application became more and more extensive, and the effect became more and more realistic. From the special effects rendering in sci-fi movies to the current computer game scene setting, the particle s...

Claims

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Application Information

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IPC IPC(8): G06T15/00
CPCG06T15/005
Inventor 张继
Owner 长沙趣动文化科技有限公司
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