Virtual reality realization method based on augmented reality

A technology of virtual reality and implementation methods, applied in the direction of image enhancement, details involving processing steps, input/output process of data processing, etc., to achieve the effect of a wide range of applications

Inactive Publication Date: 2017-08-04
HANGZHOU DIANZI UNIV
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AI Technical Summary

Problems solved by technology

[0006] At present, there are three main difficulties in augmented reality technology: first, the integration of real scenes and virtual objects requires new display technology; On this basis, virtual objects can be accurately displayed. Compared with the color binocular camera system, this computer vision system adopts the fusion of color and depth sensors, which can more accurately obtain the 3D model information of the scene and the color information corresp

Method used

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  • Virtual reality realization method based on augmented reality
  • Virtual reality realization method based on augmented reality
  • Virtual reality realization method based on augmented reality

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Embodiment Construction

[0043] The present invention will be described in detail below in combination with specific embodiments.

[0044] The method for implementing virtual reality based on augmented reality proposed by the present invention is implemented according to the following steps. in figure 1 for the overall flow chart.

[0045] Step 1: Camera calibration and registration.

[0046] Connect the depth camera structure sensor with the smartphone and fix it on the ipad, so that its relative position with the color camera of the smartphone remains unchanged. First, use the checkerboard calibration method to obtain the internal and external parameters of the camera to calibrate the camera. And preprocess the RGB and Depth images obtained by two different sensors, obtain the feature points of the object in the image through a certain algorithm, and register the two images obtained in each frame by the following method:

[0047]

[0048] mathematical model:

[0049] Through the previous inte...

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Abstract

The invention discloses a virtual reality realization method based on the augmented reality. The method includes: 1) acquiring a depth image sequence and a RGB sequence of a scene through a camera; 2) generating a RGBD four-channel image sequence of the scene according to the acquired depth image sequence and the RGB sequence; 3) calculating a rotation matrix and a translation vector of the camera between two frames according to the RGBD, recognizing a target object and a planar structure in the scene and position information thereof in the three-dimensional space from the RGBD of the scene, and converting the RGBD to a binocular view sequence; and 4) presenting the binocular view sequence on a screen of the camera, drawing a virtual three-dimensional model of the target object in the scene according to the position information of the planar structure in the three-dimensional space in the scene, transforming the virtual three-dimensional model according to the rotation matrix and the translation vector of the camera, and enabling the virtual three-dimensional model and the attached planar structure to be relatively static. According to the method, the image to be presented can be accurately and rapidly calculated.

Description

technical field [0001] The invention belongs to the field of augmented reality, and in particular relates to a virtual reality realization method based on augmented reality. Background technique [0002] Virtual reality (Virtual Reality, hereinafter referred to as VR) technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment, which is a multi-source information fusion and interactive three-dimensional dynamic scene. System simulation of physical and physical behavior immerses users in the environment. [0003] Augmented Reality (AR for short) is a technology that calculates the position and angle of camera images in real time and adds corresponding images, videos, and 3D models. The goal of this technology is to put the virtual world on the screen. the real world and interact with it. This technique was proposed in 1990. With the improvement of the CPU computing power of portable elect...

Claims

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Application Information

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IPC IPC(8): G06T7/73G06T7/80G06T7/246G06T19/00G06F3/01
CPCG06T19/006G06F3/011G06T2200/08G06T2207/10016G06T2207/10024
Inventor 李宁颜成钢徐枫朱尊杰邵碧尧麻辉文
Owner HANGZHOU DIANZI UNIV
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