Game user data storage method and system

A technology for user data and storage systems, applied in the computer field, can solve the problems of large power consumption, high memory usage, error-prone, etc., and achieve the effects of reducing size, reducing CPU usage, and increasing speed.
CN107066552AActive Publication Date: 2017-08-18福建天晴在线互动科技有限公司

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
福建天晴在线互动科技有限公司
Publication Date
2017-08-18

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Abstract

The invention relates to the technical field of computers, in particular to a game user data storage method and system. The method for storing user data comprises the following steps: acquiring a level attribute table of a game role or weapon attack; creating a mathematical expression corresponding to the attribute table; constructing an expression tree corresponding to the mathematical expression; storing the mathematical expression through the expression tree. With the adoption of the method, the problem that a big memory space is needed for storing the data through the datasheet in the prior art, resulting in the reduction of the mobile terminal performance, can be solved; the game installation package is reduced; meanwhile, the CPU utilization in the game running process is decreased; the data loading rate can be increased when a user plays the game; the method is of important significance on the game fields such as mobile online game and web game with high stringency on communication and the size of the installation package.
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Description

technical field

[0001] The invention relates to the field of computer technology, in particular to a method and system for storing game user data. Background technique

[0002] In the prior art, game attributes are mostly obtained based on traversing the data table, for example, the attack power attribute of a certain weapon has different attack power values ​​according to different weapon levels, so each level needs to store a corresponding data record. When the program obtains the attack power of the weapon, it then queries the corresponding weapon name and the attack power value of the level from the data table.

[0003] And there is following shortcoming in above-mentioned method:

[0004] Disadvantage 1: Data maintenance is difficult. A large amount of data needs to be initialized during initialization. If relevant attribute values ​​need to be modified during the maintenance process, the data to be maintained is huge and error-prone.

[0005] Disadvantage 2: The amou...

Claims

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