Game user data storage method and system
A technology for user data and storage systems, applied in the computer field, can solve the problems of large power consumption, high memory usage, error-prone, etc., and achieve the effects of reducing size, reducing CPU usage, and increasing speed.
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Embodiment 1
[0079] Please refer to figure 2 , Embodiment 1 of the present invention is:
[0080] A method for storing game user data provided by the present invention comprises the following steps:
[0081] S1: Obtain the level attribute table of the game character or weapon attack power;
[0082] S2: Construct a coordinate point set according to the level included in the level attribute table and the attack power corresponding to the level; the abscissa of the coordinate point in the coordinate point set is a level, and the ordinate is a level Attack power; said attack power corresponds to said level one by one;
[0083] S3: Obtain a fitting curve according to all the coordinate points of the coordinate point set;
[0084] S4: Obtain the mathematical expression according to the fitting curve;
[0085] S5: Construct a tree structure of a binary tree according to the mathematical expression;
[0086] S6: Store the mathematical expression through the binary tree.
[0087] As can be s...
Embodiment 2
[0089] The difference between the second embodiment and the first embodiment is that a method for storing game user data further includes:
[0090] converting the division operation in the mathematical expression into a corresponding multiplication operation;
[0091] Encrypting the data information of the binary tree;
[0092] According to the binary tree, the attack power corresponding to the input character or weapon level is obtained.
[0093] It can be seen from the above description that the data loading rate is improved through the above method, and the security of data storage is improved.
Embodiment 3
[0094] Please refer to Figure 3 to Figure 5 , Embodiment three of the present invention is:
[0095] Obtain the grade attribute table of the game character or weapon attack power through the acquisition module, and send the obtained result to the first construction unit; the first construction unit constructs a set of coordinate points according to all grades and attack power in the grade attribute table, and The set of coordinate points is sent to the fitting unit; the abscissa of the coordinate points in the set of coordinate points is the level, and the ordinate is the attack force; the attack force corresponds to the level; fitting The unit obtains the fitting curve according to all the coordinate points of the coordinate point set, and sends the fitting curve to the segmentation unit; the segmentation subunit divides the fitting curve into the first A growth zone curve, a flat zone curve and a second growth zone curve, and the first growth zone curve is sent to the firs...
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