A location-based virtual reality compression method
A technology of virtual reality and compression method, applied in the field of virtual reality, can solve problems such as not being able to directly apply VR scenes, and achieve the effect of ensuring mobility
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[0017] The implementation of the present invention will be described in detail below in conjunction with the drawings and examples.
[0018] The present invention is a location-based virtual reality compression method, which is realized through the cooperation of an encoding end and a decoding end. In a VR application scenario, the encoding end is usually the host responsible for rendering, and the decoding end is usually the head-mounted display responsible for displaying.
[0019] First, the virtual space corresponding to the VR application is discretized to take points at a fixed interval (less than 0.05 meters, previous studies have shown that the human eye cannot recognize the subtle changes brought about by this interval). After the discretization operation, the infinite continuous space is transformed into finite sampling points. For each position sampling point, the encoder takes its corresponding panorama as the video frame to be compressed. The user's activities in...
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