Spatial point mapping method based on anti-distortion mesh for virtual reality application
A mapping method and virtual reality technology, applied in the field of virtual reality, can solve problems such as staring white point shake
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[0031] The present invention will be further described below in conjunction with embodiment, but protection scope of the present invention is not limited to this:
[0032] combine figure 2 .
[0033] S1, scene drawing;
[0034] S2. Obtain the rendering result Colorbuffer;
[0035] S3. Carry out frame-chasing algorithm time-distortion graphics calculation according to the parameters of the hardware device;
[0036] S4. Draw a staring white point at a certain spatial position according to the relationship between the line of sight and the scene;
[0037] S5. Outputting the result to the screen.
[0038] The present invention puts the drawing of the staring white point in the thread of the frame-tracking algorithm such as ATW. This thread usually has a high priority in VR drawing, and there is no obvious delay in drawing, which can well solve the sense of jitter.
[0039] Principle explanation: In a three-dimensional VR scene, the gaze white point can be understood as the d...
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