Human body motion animation generating method and system of two-dimensional virtual figure
A virtual image and human body movement technology, applied in animation production, instruments, calculations, etc., can solve the problems of spending a lot of time and energy, and the randomness of movement rhythm lacks authenticity, etc., and achieve the effect of small amount of real-time calculation
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Embodiment 1
[0064] This embodiment provides a method for generating a human body motion animation of a two-dimensional virtual image, including, a method for generating a human body motion animation of a two-dimensional virtual image, characterized in that, comprising:
[0065] Shoot live action videos;
[0066] Extract the initial frame image of the video;
[0067] The initial frame image is used for corner detection;
[0068] Calculate sparse feature point optical flow frame by frame;
[0069] Calculate 2D mesh deformation;
[0070] Compute the modal mesh and weight sequence;
[0071] Modal meshes and edits made by weight sequences;
[0072] Animate avatars using isomorphic 2d meshes.
[0073] In a preferred embodiment, in this embodiment, a live action video is shot, the real person wears clothes, the initial posture is the same as that of the avatar, and the shooting angle of view is the same as the vision of the avatar.
[0074] In a preferred embodiment, in this embodiment, the ...
Embodiment 2
[0125] This embodiment provides a method for generating a human body motion animation of a two-dimensional virtual image, including, a method for generating a human body motion animation of a two-dimensional virtual image, characterized in that, comprising:
[0126] Shoot live action videos;
[0127] Extract the initial frame image of the video;
[0128] The initial frame image is used for corner detection;
[0129] Calculate sparse feature point optical flow frame by frame;
[0130] Calculate 2D mesh deformation;
[0131] Compute the modal mesh and weight sequence;
[0132] Modal meshes and edits made by weight sequences;
[0133] Animate avatars using isomorphic 2d meshes.
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