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Mirror virtual testing method for gravity games

A technology for virtual testing and games, applied in the field of mirror virtual testing of gravity games, can solve the problems of astonishing time overhead and time-consuming cross-compilation process, and achieve the effect of saving testing time

Active Publication Date: 2022-03-11
FUJIAN UNIV OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the cross-compilation process is quite time-consuming, ranging from a few minutes to an hour. If the developer repeatedly modifies the debugger, the time overhead is astonishing

Method used

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  • Mirror virtual testing method for gravity games

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Embodiment Construction

[0017] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings.

[0018] Such as figure 1 As shown, a mirror image virtual testing method of a gravity game is used in a computer software development environment, and a computer carrying the development environment is connected to an entity handheld computing device, and the method includes:

[0019] Data collection, the tester uses the gravity sensor, gyroscope sensor and touch screen to collect the motion state data and control information of the physical handheld computing device by operating the physical handheld computing device, and sends these data information to the development environment;

[0020] Generate a nested double simulation game scene, use the development environment to create a mirror image of "tester-handheld computing device-test laboratory", and form a virtual scene of "virtual human-virtual handheld c...

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Abstract

The invention discloses a mirror image virtual test method for a gravity game, comprising: collecting data, generating nested double simulation scenes, generating sensor agent software modules, and shooting and outputting overall video images. Simultaneously simulate the nested virtual scene and game scene in the same development environment through computer simulation technology, simulate the position and posture changes of the tester-handheld computing device-test laboratory in real time, and transfer the game of the gravity game to be tested The video image of the scene is simulated live in the form of 2D video on the virtual touch screen surface of the virtual scene virtual handheld computing device model, and finally the overall video image of the nested dual simulation game scene is captured and output through the virtual human eye camera. This test method avoids the cross-compilation process of distributing the game software to the handheld device, thereby saving a lot of testing time.

Description

technical field [0001] The invention relates to the technical field of computer simulation and software testing, in particular to a mirror virtual testing method of a gravity game. Background technique [0002] Gravity Games is a lightweight game on a dedicated handheld computing device platform. Players can express their operating intentions by shaking and shaking a handheld computing device (essentially a handheld miniature multimedia computer, usually a smartphone or a tablet computer). The operation intention is recognized by the gravity sensor and gyroscope. However, the development process of gravity games running on handheld terminal devices is quite cumbersome and time-consuming, especially in the testing and debugging stages. [0003] The general gravity game testing process is: testers operate the smartphone with their hands, observe the video animation played on the surface of the touch screen with their eyes, listen to the audio with their ears, and achieve "aud...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F11/36
CPCA63F13/211A63F13/42A63F13/52A63F13/60A63F2300/30A63F2300/105A63F2300/6009
Inventor 陈乐林国祥刘礼辉苏进强陈雪婷吴勇娟
Owner FUJIAN UNIV OF TECH