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VR multi-person same-screen data synchronous processing method and device

A data synchronization and processing method technology, applied in the field of data processing, can solve problems such as connection disconnection, network congestion, and VR multi-person network synchronization with high delay, so as to improve user experience, reduce data transmission size, and reduce Effects of Data Network Synchronization Pressure

Active Publication Date: 2020-02-21
南昌市小核桃科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to overcome the deficiencies of the existing technology, the technical problem to be solved by the present invention is to propose a method and device for synchronizing data of VR multiplayer on the same screen, so as to realize the smoothness and no lag of VR multiplayer on the same screen, and solve the problem of VR multiplayer in the prior art. Problems such as high data delay, data packet loss, network congestion, and connection disconnection in the network synchronization of people on the same screen

Method used

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  • VR multi-person same-screen data synchronous processing method and device
  • VR multi-person same-screen data synchronous processing method and device
  • VR multi-person same-screen data synchronous processing method and device

Examples

Experimental program
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Embodiment 1

[0065] like image 3 As shown, this embodiment provides a VR multiplayer data synchronization processing method, which is applied to a server communicating with multiple clients, and the method includes:

[0066] Step S101: Filter out the data that the current client needs to synchronize with the network;

[0067] Step S102: compressing data requiring network synchronization;

[0068] Step S103: sending the compressed data requiring network synchronization to other clients;

[0069] Step S104: Perform smoothing processing on the received compressed data requiring network synchronization at other clients.

[0070] In this implementation, the VR project is run at 72 fps, 5 people (that is, 5 clients, one user for each client), and each person has 22 bones as an example to introduce.

[0071] Computer data unit:

[0072] 1MB = 1024KB;

[0073] 1KB = 1024Byte.

[0074] In this implementation, the relevant letter definitions:

[0075] N = number of people;

[0076] F = VR r...

Embodiment 2

[0168] like Figure 8 As shown, this implementation provides a VR multi-person data synchronization processing device, which is applied to a server communicating with multiple clients. The VR multi-person data synchronization processing device includes:

[0169] Filtering module, used to filter out the data that the current client needs to synchronize with the network;

[0170] The compression module is used to compress the data that needs network synchronization;

[0171] The transmission module is used to send the compressed data that requires network synchronization to other clients;

[0172] The smoothing processing module is used for smoothing the received compressed data that requires network synchronization.

[0173] In the embodiment of the present invention, the filter module includes:

[0174] The spatial information data acquisition sub-module is used to obtain the spatial information data of the object that needs to be synchronized by the network at the current ...

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PUM

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Abstract

The invention discloses a VR multi-person same-screen data synchronous processing method and device, and belongs to the field of data processing. The VR multi-person same-screen data synchronous processing method is applied to a server in communication connection with multiple clients, and comprises the steps of filtering out the data needing network synchronization of the current client; compressing the data needing network synchronization; sending the compressed data needing network synchronization to other clients; and carrying out smoothing processing on the received compressed data needing network synchronization at other clients. According to the VR multi-person same-screen data synchronous processing method and device, the VR multi-person same-screen smoothness without jamming can be realized, and the problems of high VR multi-person same-screen network synchronous data delay, data packet loss, network congestion and disconnection in the prior art, are solved.

Description

technical field [0001] The present invention relates to the field of data processing, in particular to a method and device for synchronously processing VR multi-person data on the same screen. Background technique [0002] VR technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a virtual scene and uses it with specific hardware devices to enable users to immerse themselves in the virtual scene. [0003] In multiplayer interactive projects such as VR multiplayer games, interactions, and social interactions, it is necessary to synchronize all body shapes of one person to other people's VR worlds. Therefore, the amount of data that needs to be synchronized by multiple people on the same screen in a large VR space is extremely large , will generate a huge data byte stream, resulting in high network synchronization data delay, data packet loss, network congestion, connection disconnection and other problems, whi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08G06F3/01
CPCG06F3/011G06F2203/012H04L67/1095H04L69/04
Inventor 邱志俊李梁
Owner 南昌市小核桃科技有限公司
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