Cutting method based on Unity 3D model
A cutting method and model technology, which is applied in the field of cutting based on Unity3D models, can solve the problems of inability to realize flexible and free cutting, inability to satisfy arbitrary and free segmentation of models, and single form, so as to reduce the number of memory accesses and shorten the cutting response Time, the effect of enhancing the experience effect
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[0018] Such as figure 1 As shown, a cutting method based on the Unity3D model includes the following steps:
[0019] S1. Detect the line operation of the mouse on the model, generate a virtual cutting plane Plane according to the detected line operation of the mouse on the model, the model includes a vertex and a triangular surface formed by every three vertices, and will The virtual cutting plane Plane information and model information are stored in the storage component;
[0020] In this embodiment, the sliding operation of the port detection mouse is used to generate a virtual cutting plane Plane on the model, and a transparent Plane object, that is, a plane, is generated in real time on the basis of the Unity3D platform through the mouse line, as the cutting source; and the current The model and the plane object information of the virtual cutting plane are stored in the storage component. Real-time cutting can be realized by mouse scribing operation, and it can realize f...
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