Self-adjustment method and device for virtual rehabilitation game based on leap Motion gesture recognition
A gesture recognition and virtual rehabilitation technology, applied in the input/output process of indoor games, video games, data processing, etc., can solve problems such as lack of challenge, loss of enthusiasm for games, and boredom of patients
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Embodiment 1
[0056] A self-adjustment method of a virtual rehabilitation game based on Leap Motion gesture recognition, comprising:
[0057] Such as figure 1 Shown:
[0058] 1) Create a database:
[0059] Such as figure 2 As shown, using Leap Motion to collect image data of the patient's healthy hand, specifically refers to using the Leap Motion-based gesture recognition algorithm to collect the image and convert it into matrix data to establish the corresponding hand of the patient's healthy hand when playing different levels of games. Image data, the purpose of this data establishment is to compare the gestures of the affected side with the gestures of the healthy side under the same game difficulty in the future, and serve as the basic comparison database for automatically adjusting the difficulty of the game in turn;
[0060] Establish a game difficulty level database, divide and record games according to difficulty levels, wherein, the game difficulty level can be classified accor...
Embodiment 2
[0084] A self-adjustment method for a virtual rehabilitation game based on Leap Motion gesture recognition as described in Example 1, the difference is that when setting the conditions for triggering the game difficulty change in the step 1), it also includes setting the The duration threshold of the above-mentioned action gap range.
Embodiment 3
[0086] A self-adjustment method for a virtual rehabilitation game based on Leap Motion gesture recognition as described in Embodiments 1 and 2, the difference is that, in the step 1), it also includes: establishing a game database containing various games, the database The establishment of the game belongs to the existing technology. Those skilled in the art can select a specific game into the library according to the degree of hand participation in the game for the patient to choose during rehabilitation training. Before step 2), the patient chooses the game type according to his preference.
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