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Facial motion capture method and system based on deep learning

A technology of facial movement and deep learning, which is applied in animation production, computer parts, image data processing, etc., can solve the problem of low capture accuracy and achieve the effects of efficient parallel computing, high algorithm accuracy, and high operating speed

Active Publication Date: 2022-02-15
ZHEJIANG LAB
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The former uses an optical lens to understand human facial expressions and movements through algorithms, such as Faceware’s helmet-mounted single-camera facial motion capture system. The advantages of this method are low cost, easy access, and easy to use. The disadvantage is that the capture accuracy is comparable to other methods Relatively low; the latter obtains two-dimensional data through an optical lens, and at the same time obtains depth information through additional means or devices, such as multi-eye cameras, structured light, etc. For example, Apple’s Animoji installs an infrared camera next to the front camera to collect depth information , this method has fast processing speed and high precision, but requires additional depth acquisition equipment

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  • Facial motion capture method and system based on deep learning
  • Facial motion capture method and system based on deep learning
  • Facial motion capture method and system based on deep learning

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Experimental program
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Embodiment

[0050] See figure 1 , a deep learning-based facial motion capture method, including the following steps:

[0051] S1: Use the depth camera to collect the video data of the face and the corresponding depth data to construct a data set;

[0052] In this embodiment, RealSense L515 is used to collect the original video and depth map, and the construction of the data set includes the following aspects:

[0053] S11: Construct a mixed model of the face in the video data of each face: reconstruct a 3D face model under neutral expression according to the depth map, and use the mesh deformation migration algorithm to obtain a mixed shape model, and the mixed shape model includes medium sexual expression and n expression bases ( ), such as opening mouth, smiling, frowning, closing eyes, etc.

[0054] Optionally, the method for constructing the mixed shape model is:

[0055] 1) Prepare a face template containing different expression bases;

[0056] 2) Recover the point cloud from t...

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Abstract

The invention discloses a facial motion capture method and system based on deep learning, and the method comprises the following steps: S1, collecting video data of a human face and corresponding depth data through a depth camera, and constructing a data set; S2, constructing a facial action recognition network, and performing facial action recognition network training by using the data set; S3, inputting any video sequence into the trained facial action recognition network, and predicting a mixed shape coefficient; and S4, applying the predicted mixed shape coefficient to any virtual image, and driving the face action of the virtual image. The system comprises a video acquisition module, a network training module, a facial action prediction module and a virtual image animation display module. According to the method, the algorithm operation speed is high, the depth information is only used for training in the training process, motion capture can be completed only by inputting a video shot by a single camera in the prediction stage, extra depth collection equipment is not needed, and face motion capture can be conducted in real time.

Description

technical field [0001] The present invention relates to the technical fields of computer vision and computer graphics, and in particular, to a method and system for capturing facial motion based on deep learning. Background technique [0002] Facial motion capture is a part of motion capture technology, which refers to the process of using mechanical devices, cameras and other equipment to record human facial expressions and movements and convert them into a series of parameter data. Compared with human-made animated character expressions, the characters generated by capturing real-life facial movements will be more realistic, and the cost of manual modeling can be greatly reduced. Nowadays, motion capture technology has become an indispensable production tool in the fields of film and television animation production, game development, and virtual reality. [0003] Now the mainstream methods can be divided into: based on two-dimensional data and based on three-dimensional d...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06V40/16G06V40/20G06V20/40G06V10/82G06V10/774G06K9/62G06N3/04G06T13/40
CPCG06T13/40G06N3/045G06F18/214
Inventor 刘逸颖李太豪阮玉平马诗洁郑书凯
Owner ZHEJIANG LAB