Unlock instant, AI-driven research and patent intelligence for your innovation.

Method and device for playing over-the-scene animation in VR (Virtual Reality) project

A playback method and playback device technology, applied in the field of virtual reality, can solve the problems of inconvenient and inability to see the appearance of the map, and achieve the effects of low power consumption, low loss, and high stability

Pending Publication Date: 2022-03-11
SHENZHEN REALIS MULTIMEDIA TECH CO LTD
View PDF0 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In VR projects, many people will be confused when they experience VR projects for the first time, because you suddenly come to an unfamiliar scene, and you don’t know what you are going to do next under the prompt, or tell you to go to a place But you don't know where this place is, often this situation will make the experiencer look very confused
[0004] At this time, if you can take a look at the outline of the scene before starting the project, and understand the distribution and general terrain of the scene, this will greatly improve the player's experience. What should I do in this case? It is impossible to allow players to walk around the scene to get a rough idea of ​​what it looks like before experiencing it. Although this method can be used, it is very inconvenient, and because of the limitation of the capture range, you cannot see the entire map with this method.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and device for playing over-the-scene animation in VR (Virtual Reality) project
  • Method and device for playing over-the-scene animation in VR (Virtual Reality) project
  • Method and device for playing over-the-scene animation in VR (Virtual Reality) project

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0031] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0032] The term "and / or" appearing in this application may be an association relationship describing associated objects, indicating that there may be three relationships, for example, A and / or B may indicate: A exists alone, and A and B exist simultaneously , there are three cases of B alone. In addition, the character " / " in this application generally indicates that the contextual objects are an "or" relationship.

[0033] The terms "first", "second" and the like in the specification and clai...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention provides a method and a device for playing an over-the-scene animation in a VR (Virtual Reality) project. The method comprises the following steps of: creating overpass animations, wherein each overpass animation is matched with a checkpoint; after the level is switched, a passing animation matched with the level is played, and before the passing animation is played, a real-time strategic game RTS is forbidden. Through the method, the playing of the passing animation in the VR can be well processed, and the switching level has a very smooth effect. Power consumption is very low, and the problem of networking synchronization cannot be generated due to execution on the client. The loss of the computer is small, the stability is high, and the computer can be used for many times without problems. And the third-person action of the user can be seen in the process of playing the over-the-scene animation, so that the method is very user-friendly.

Description

technical field [0001] The present invention relates to the technical field of virtual reality (VR), in particular to a method and device for playing a cutscene animation in a VR project. Background technique [0002] Virtual reality technology (virtual reality, VR) is a new practical technology developed in the 20th century. Virtual reality technology includes computer, electronic information, and simulation technology. Its basic implementation method is to simulate a virtual environment by computer to give people a sense of environmental immersion. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong. VR technology has also made great progress and has gradually become a new field of science and technology. [0003] In VR projects, many people will be confused when they experience VR projects for the first time, because you suddenly come to an unfamiliar scene, and you d...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T13/00
CPCA63F13/52G06T13/00
Inventor 李树军许秋子
Owner SHENZHEN REALIS MULTIMEDIA TECH CO LTD