High-speed rail simulated driving action virtual and real interaction method based on gesture recognition
A technology for simulating driving and gesture recognition, which is applied in virtual reality/augmented reality and high-speed rail simulation driving. It can solve the problems of high price and the inability of the sensor in the data glove to provide position information, and achieve the effect of accurate grasping
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[0044] For high-speed rail driving simulation applications, the objects that interact with reality in the virtual environment are the various operating devices on the physical bridge. Model the physical bridge one-to-one and mark the tracker position of the physical bridge, such as Image 6 , 7 shown, Image 6 In the middle, A is the tracker of the physical bridge, B is the brake handle, C is the traction handle, and D is the speed setting handle; Figure 7 A' is the position marked on the bridge model, B' is the brake handle, C' is the traction handle, D' is the speed setting handle, and Image 6 Correspondingly; then, in order to ensure that the coordinates of the bridge model in the Tracker coordinate system are consistent with the coordinates of the physical bridge in the Tracker coordinate system, the actual coordinates of the Tracker in Unity 3D coincide with the marked points on the bridge model.
[0045] Therefore, in the VR perspective, the observed hand model can ...
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