Single level MIP filtering algorithm for anisotropic texturing
A non-homogeneous and mapping technology, applied in 3D image processing, image generation, image data processing, etc., can solve the problem of reducing the performance of non-homogeneous filtering processing
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0064] The specific methods, steps, features and effects of the single-layer reduction filtering theory applicable to heterogeneous textures according to the present invention will be described in detail below with reference to the accompanying drawings and preferred embodiments.
[0065] Figure 1 illustrates a conventional texture map described in US Patent No. 6,304,268 (Iourcha), assigned to S3 Graphics, Inc. Therefore, this patent will be incorporated by reference in the specification of the present invention. Wherein, level n1 has two samples A1 and A2, and level n2 has two samples B1 and B2. A1 and B1 are mixed together to produce C1, and A2 and B2 are also mixed together to produce C2. Next, C1 and C2 are added in weights to produce the final color.
[0066] FIG. 2 illustrates a texture map according to the present invention. In Figure 2, all eight samples in one layer are added in a weighted fashion to produce the final color, and two layers of downscaled maps are n...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 