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Target time setting game system considering network game

A standard time, game technology, applied in the field of game messaging system, can solve the problem of time-consuming, unable to end the game, etc.

Inactive Publication Date: 2004-11-17
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In addition, even if it is a game that ends in about 30 minutes, such as a sports game, it will inevitably take a certain amount of time, and the game cannot be ended within the player's desired time.
Also, for a game that is selling a sequel, I would like to finish the previous episode first, but because of the burden of having to spend time to finish the previous episode, I had no choice but to give up the idea of ​​a sequel in the end.
In addition, although it is expected that there will be games that use the Internet or the like to charge according to the game play time in the future, there is also a concern that if the player cannot set the desired time at this time, he may receive an unexpected game fee bill.

Method used

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  • Target time setting game system considering network game
  • Target time setting game system considering network game
  • Target time setting game system considering network game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0085] Hereinafter, embodiments of the present invention will be described based on the drawings. First, the configuration of the gaming machine of this embodiment will be described. Fig. 1 is a block diagram showing the overall configuration of a game machine. In FIG. 1, the game machine is composed of a device main body and a controller 21. In addition, a CD-ROM 23, which is a mechanically readable recording medium on which image data, sound data, game programs, and the like are recorded, is loaded into the main body of the apparatus, and a monitor 22 is connected at the same time.

[0086] The main body of the device consists of CPU1, graphics data generation processor 3 directly connected to CPU1, interface circuit 4 interconnected with CPU1 via bus (address bus, data bus, and control bus) 2, main memory 5, ROM6, expansion circuit 7, parallel Port 8, serial port 9, graphics processor 10, sound processor 12, decoder 14, and interface circuit 19, buffer 11 connected to graphics ...

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PUM

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Abstract

The invention can finish a game comprising a plurality of stages in a desired time for which a player wishes to play the game. A game machine or a game distributing system has stage storage means ( 109 ) for storing the a plurality of stages, model time storage means ( 108 ) for storing model times as standard times required to clear each of stages, desired time setting means ( 104 ) for setting the time the player wishes to play the game for, and stage selecting means ( 106 ). The stage selecting means ( 106 ) selects a combination of the a plurality of stages so as to finish the game in a time corresponding to the desired time set by the player with reference to the model time of each stage.

Description

Technical field [0001] The present invention relates to a game device, a computer program, a game method, and a game transmission system that provide a game composed of multiple scenes to players. Background technique [0002] In the past, it is known that in a video game, the entire game is composed of multiple stages, and the game is played by playing each scene. Once the last scene is played, the entire game ends. For example, in the case of a role-playing game (hereinafter referred to as "RPG"), the player manipulates the protagonist character, visits various neighborhoods, solves puzzles, obtains treasures, defeats enemies, and plays through various scenes. In the scenario where the protagonist successfully wins, the whole game is ended. In addition, in the case of a baseball game, each round in a game is continued until the final 9th ​​round, thereby ending the game. In the case of the season mode, each game or month is used as a scene, and the game ends when it is played. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/10A63F13/12
CPCA63F13/10A63F13/12A63F2300/50A63F2300/807A63F2300/63A63F13/45A63F13/30G06Q50/10A63F13/79A63F13/47A63F13/822A63F13/35
Inventor 青木润
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD