Particle system based on GPU
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- BEIHANG UNIV
- Publication Date
- 2006-03-29
- Estimated Expiration
- Not applicable · inactive patent
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Abstract
Description
Technical field
[0001] The present invention relates to a particle system, in particular to a particle system based on GPU. Background technique
[0002] Particle system is a graphics generation algorithm that is considered to be very effective for simulating irregular fuzzy objects so far. It uses a unified pattern to generate natural phenomena with irregular shapes such as clouds, smoke, fire, and water. In the particle system, the scene is defined as consisting of thousands of irregular and randomly distributed particles, and each particle has a certain life cycle. They constantly change shape and move constantly, which fully reflects The nature of regular objects.
[0003] However, the particle system is not a simple static system. As time goes by, the existing particles in the system not only constantly change their properties and keep moving, but also new particles are constantly added and old particles disappear. At the same time, in order to make the scene represented by ...