Particle system based on GPU
A particle system and particle technology, applied in the field of GPU-based particle systems, can solve problems such as reducing the real-time performance of particle systems, time-consuming, and weak CPU matrix calculation capability, and achieve improved operating efficiency, reduced data volume, and improved system performance. Effect
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[0024] Such as figure 1 As shown, when the system of the present invention starts, it is initialized first. The content of the initialization mainly includes two aspects. One aspect is the initialization of the current computer system and OpenGL extension functions. The purpose is to check whether the current computer configuration and graphics card driver support The necessary OpenGL functions, including the initialization of OpenGL and the declaration of the necessary OpenGL extension functions in this system, the extension functions of OpenGL must be initialized by the wglGetExtensionsStringARB() function and wglGetProcAddress() function, the first function is used to check whether the system To support this OpenGL extension, the second function is used to get the function pointer; the second aspect of system initialization is to initialize the pixel buffer Pbuffer using the OpenGL extension function declared in the first part.
[0025] Since the present invention uses texture...
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