Virtual world system supporting a consumer experience
a virtual world and consumer experience technology, applied in computing, instruments, electric digital data processing, etc., can solve the problems of conventional systems not being able to provide multi-dimensional context analysis and provide multi-dimensional output, and prior systems are typically one-dimensional
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Design of Example Embodiments
State Fair
[0120]We designed the State Fair mini-game to be both easy to implement and play. Players press two buttons, alternating left and right to advance their frog. Rapidly alternating presses advances a player's frog more quickly, with the winner designated as the player whose frog reaches the finish line first. While a row of human players participated in the game with large buttons in the advertisement, we planned to simulate all but one of the players with simple artificial intelligence. Later in the development of State Fair, we designed a simple main menu screen and a victory trophy case. We envisioned the menu as having the eBay logo, the title of the game, and buttons for Play Game, Options, and Help. FIG. 14 illustrates an example of the State Fair menu screen. We sketched the trophy case as an organized means to display popular eBay items.
Ice Fishing
[0121]Ice Fishing is another example of a three-dimensional mini-game. A player controls a f...
implementation of example embodiments
State Fair
[0125]We developed our first prototype of State Fair with frogs represented as large blue squares. The player-controlled frog would move to the right each time the player alternated left and right arrow key presses on the keyboard. We also created artificial intelligence (AI)-controlled frogs to provide competition, each of which had a random chance to make the correct press every 70 ms. When the frogs reached the finish line, a win event was dispatched that the game handled appropriately. While we tweaked and expanded the graphics and animation extensively, this core implementation remained relatively intact throughout the remainder of the game's development.
Visual Refinement
[0126]To achieve real playability and more accurately parallel its corresponding advertisement, we created a series of artistic assets and effects for State Fair. The avatars controlled by players in the game (both human and AI) are colored frogs. We developed our frog sprites using screenshots from a...
example process
Flow
[0189]FIGS. 18 and 19 illustrate processing flow diagrams for example embodiments. Referring to FIG. 18, a processing flow for virtual store generation in an example embodiment is shown. The method of an example embodiment includes: providing access to a database of item listing categories, each item listing category in the database having an associated link to a source for physical items corresponding to the item listing category (processing block 1815); generating an image of a virtual store in a three-dimensional (3D) virtual environment (processing block 1820); populating the virtual store with at least one first object representing an item listing category (processing block 1825); receiving a signal indicative of user interaction with the at least one first object (processing block 1830); and using the associated link to re-direct the user to the source for physical items corresponding to the item listing category represented by the at least one first object with which the ...
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