Real time unified communications interaction of a predefined location in a virtual reality location
a virtual reality location and real-time unified communication technology, applied in the field of computer generated virtual reality representations of locations, can solve the problems of hindering the broader adoption of virtual reality, limiting the use of virtual reality to computer games and expensive training simulations, and prior art not yet taking advantage of large and growing social media data sets. , to achieve the effect of simplifying the creation of virtual reality representations, and greatly enhancing virtual reality universe data
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[0041]Embodiments of the present invention includes a system and method for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network. The system and method include memory for storing a plurality of VR data sets, each VR data set defines a VR representation of a location. Each VR data set also defines a link to other visitors or to other third party data. Each data set is independently authored by a respective author different from the other authors. The system and method includes means for receiving and storing a VR data set from the author of the VR data set. There are one or more VR data servers adapted to access and transmit the VR data sets and each VR data set is associated with a VR data server for access to the VR data set. A domain server adapted to transmit domain data which includes the location within the universe of each VR representation and the network address of the VR data server associate...
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