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Real time unified communications interaction of a predefined location in a virtual reality location

a virtual reality location and real-time unified communication technology, applied in the field of computer generated virtual reality representations of locations, can solve the problems of hindering the broader adoption of virtual reality, limiting the use of virtual reality to computer games and expensive training simulations, and prior art not yet taking advantage of large and growing social media data sets. , to achieve the effect of simplifying the creation of virtual reality representations, and greatly enhancing virtual reality universe data

Inactive Publication Date: 2014-09-18
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a virtual reality network where users can access different virtual reality representations created by different authors. The network allows users to share their virtual reality space, connect with users who have come to the same space at different times, or link with new people who have similar interests. This creates a real-time communication between the user and the new person, allowing for the exchange of data and the creation of a more robust virtual reality universe.

Problems solved by technology

Although recognized as having substantial potential, virtual reality has remained limited mainly to computer games and expensive training simulations.
These factors have hindered broader adoption of virtual reality.
However, the prior art does not yet take advantage of the large and growing social media data sets, where visitors of social media store the addresses as well as their interests online.
The visitor can move around in the virtual space, but is limited to remaining in that virtual space.
The programming and graphic skills required by conventional VR software makes creation of virtual reality representations a relatively complex and expensive process.

Method used

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  • Real time unified communications interaction of a predefined location in a virtual reality location
  • Real time unified communications interaction of a predefined location in a virtual reality location
  • Real time unified communications interaction of a predefined location in a virtual reality location

Examples

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Embodiment Construction

[0041]Embodiments of the present invention includes a system and method for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network. The system and method include memory for storing a plurality of VR data sets, each VR data set defines a VR representation of a location. Each VR data set also defines a link to other visitors or to other third party data. Each data set is independently authored by a respective author different from the other authors. The system and method includes means for receiving and storing a VR data set from the author of the VR data set. There are one or more VR data servers adapted to access and transmit the VR data sets and each VR data set is associated with a VR data server for access to the VR data set. A domain server adapted to transmit domain data which includes the location within the universe of each VR representation and the network address of the VR data server associate...

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Abstract

A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format. A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This patent application claims priority to and the benefit of U.S. Provisional Patent Application Ser. No. 61 / 786,569 filed Mar. 15, 2013 entitled, “Real Time Unified Communications Interaction of a Predefined Location in a Virtual Reality Location,” the disclosures of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates generally to computer-generated virtual reality representations of locations. Specifically, the present invention relates to storing, organizing, and providing access to a number of virtual reality representations via a network, the invention further relates to the connection of two simultaneous visitors linked by prompting of a previous visitor or a visitor who's address (from a social media database) is close to the geo-location of the selected space.[0004]2. Description of the Related Art[0005]Virtual reality (VR) models and simulates v...

Claims

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Application Information

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IPC IPC(8): H04L29/06
CPCH04L67/42H04L67/38A63F13/65A63F13/63A63F13/87A63F13/335A63F13/352H04L67/131G06F16/168G06F16/444G06F16/954G06F3/04815H04L67/01
Inventor CRONIN, JOHN
Owner SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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