Anti-cheater method for network game

A technology for online games and game data, which is applied in the field of online game protection, can solve the problems of small logic loopholes, mistaken for plug-in systems, easy to be decompiled and cracked, etc., to achieve the effect of self-protection and wide versatility

Inactive Publication Date: 2009-02-18
诸松涛
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In order to reduce the load of the game server and ensure the smooth running of the game, the data encryption method should not use complex encryption technology with high security performance, which makes the network data protocol easy to be analyzed and forged
The anti-cheat program deployed on the client side is easily decompiled and cracked on the game client side
The scope of the logical vulnerability check is small, and it is very easy for normal players to be mistaken for a cheating system due to network delays
The in-game authentication method automatically pops up a window that requires manual confirmation during the game, which not only affects the continuity of the game, but also cannot recognize the wrong confirmation made by normal game players.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0021] The anti-plug-in method of the online game, the server program and the client program are respectively provided with a client module and a server module running at the same time in the client program and the server program; Running, it has a VPN function, which can intercept and strip the TCP data in the game data, and then encrypt the TCP data and add the MID that can uniquely identify the machine; the client module sends the data and the data to the server module in the form of heartbeat information. MID; the server-side module obtains the TCP data and the MID sent by the client module, performs data decryption, and discards the game data when confirming that the MID is in the blacklist or the receiving time of the game data exceeds the activation limit time; if confirmed If the above two situations do not exist, the server-side module sends the decrypted original TCP data to the server program.

[0022] The client module uses a firewall to intercept the game data. Th...

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PUM

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Abstract

A method for resisting hack tools for network game comprises server program and client program. A client module and a server module are simultaneously operated and separately provided in client program and server program; client module automatically operates when user logins in game client, intercepts and strips TCP data of game data, enciphers TCP data and adds MID for solely marking local computer; client module sends the data and MID to server module in heart beat mode; server module acquires TCP data and MID sent by client module and decipher the data; server module discards the game data if it confirms that MID is in black list or the receiving time of game data exceeds activation limit time, if the two conditions are not confirmed, the server module sends deciphered original TCP data to server program. The network game hack tools resisting method guarantees normal operation of game client and accomplishes self-protection of hack tools resisting system.

Description

technical field [0001] The invention belongs to the technical field of protection of online games, and in particular relates to a method for anti-cheating of online games capable of simultaneously running and logically combining online game client programs. Background technique [0002] The so-called online game plug-in is a kind of game external auxiliary program software that can be linked to legally published online game programs. In layman's terms, it is a cheating tool that can help players complete virtual attribute improvement or obtain more and better virtual items with the least amount of time or money. [0003] In recent years, online games have developed rapidly, and now they have developed into a billion-scale market with millions of users. Although the development of the industry is exciting, hidden dangers such as plug-ins, packets, duplication of virtual items, intrusion into servers, theft of database data, and Trojan horses used in online game cheating have...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06G06F19/00
Inventor 诸松涛
Owner 诸松涛
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