Anti-cheater method for network game
A technology for online games and game data, which is applied in the field of online game protection, can solve the problems of small logic loopholes, mistaken for plug-in systems, easy to be decompiled and cracked, etc., to achieve the effect of self-protection and wide versatility
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[0021] The anti-plug-in method of the online game, the server program and the client program are respectively provided with a client module and a server module running at the same time in the client program and the server program; Running, it has a VPN function, which can intercept and strip the TCP data in the game data, and then encrypt the TCP data and add the MID that can uniquely identify the machine; the client module sends the data and the data to the server module in the form of heartbeat information. MID; the server-side module obtains the TCP data and the MID sent by the client module, performs data decryption, and discards the game data when confirming that the MID is in the blacklist or the receiving time of the game data exceeds the activation limit time; if confirmed If the above two situations do not exist, the server-side module sends the decrypted original TCP data to the server program.
[0022] The client module uses a firewall to intercept the game data. Th...
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