Browser-based construction system of three-dimensional ultra-large scene

A three-dimensional scene and browser technology, which is applied in the field of building three-dimensional virtual scenes, can solve the problems of difficulty in searching, the total size of files is increased, and it is difficult to change in batches, so as to improve the efficiency of network transmission.

Inactive Publication Date: 2010-04-14
CHENGDU JINGHE QIANCHENG TECH CO LTD
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  • Abstract
  • Description
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  • Application Information

AI Technical Summary

Problems solved by technology

Incorrect naming usually leads to wrong display of models or materials, and repeated naming between multiple scenes, especially the naming of the diffuse reflection layer of materials is difficult to change in batches, and it is difficult to find out in time, which has become a problem for many pure browser 3D A conundrum for games, VR projects
Even tools like 3DPI, which have been popular in the world for many years to assist the development of 3D web games, cannot realize multi-person collaboration because they are not networked.
[0003] A large scene constructed in the traditional way is always composed of multiple decomposed 3D scene files. At this time, there will be a large number of repeated texture maps and common models between each sub-scene file, which will greatly increase the to

Method used

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  • Browser-based construction system of three-dimensional ultra-large scene
  • Browser-based construction system of three-dimensional ultra-large scene

Examples

Experimental program
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Embodiment Construction

[0036] Such as figure 1 As shown, a browser-based 3D super-large scene construction system includes a scene photo manager, a 3D original shared library, a 3D scene web page editor, a 3D scene navigation map generator, a scene light effect embedder, and a simulated natural environment generation device, 3D web page exporter, and the above modules work together to complete the construction of 3D super-large scenes;

[0037] Firstly, the scene photo manager is used to process and manage the image pictures to generate a three-dimensional spatial sense of four-square continuous scene pictures, and then carry out a certain degree of primary layout of the scene pictures through the model originals in the 3D original sharing library, and then generate scene files and upload them to Server; multiple users can re-edit the scene files on the server through the 3D scene web page editor in BS mode to generate a more complete and delicate scene specific coding model, and then use the 3D nav...

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PUM

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Abstract

The invention discloses a browser-based construction system of a three-dimensional ultra-large scene, comprises a scene photo manager, a three-dimensional original shared library, a three-dimensional scene webpage editor, a three-dimensional navigation map generator, a scene light-effect embedder, a simulated natural environment generator and a three-dimensional webpage exporter which work together to finish the construction of the three-dimensional ultra-large scene. The invention uses a website-type collaboration platform with a uniform server, does not store files in a local workstation, thereby ensuring multiple calling and uploading and the coordinate synchronization of file updating, greatly improving the group collaboration efficiency and shortening the construction period of the ultra-large scene; and the invention uses a webpage as a working platform, checks the finally three-dimensional display effect and the webpage rendering performance at any time, controls the balance relation between model fineness and issuance performance in time, greatly reduces the capacity of three-dimensional scene files and effectively controls the redundancy of large-scene shared sources.

Description

technical field [0001] The invention relates to the technical field of building three-dimensional virtual scenes, in particular to a browser-based multi-person collaborative building system for three-dimensional super-large scenes. Background technique [0002] In the traditional 3D scene construction method, large scenes are always broken down into small scenes for different producers. The unification of naming is implemented by management standards, and is not directly embedded in the production process. Incorrect naming usually leads to wrong display of models or materials, and repeated naming between multiple scenes, especially the naming of the diffuse reflection layer of materials is difficult to change in batches, and it is difficult to find out in time, which has become a problem for many pure browser 3D A puzzle for games, VR projects. Even tools like 3DPI, which have been popular in the world for many years to assist webpage 3D game development, cannot realize mul...

Claims

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Application Information

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IPC IPC(8): G06F9/44G06F17/30
Inventor 任植刘一立李洪刚
Owner CHENGDU JINGHE QIANCHENG TECH CO LTD
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