Method for physically deforming skin of virtual human based on hierarchical model
A technology of hierarchical model and virtual human, applied in image data processing, animation production, instruments, etc., can solve problems such as reducing computing overhead, and achieve the effect of reducing data volume and processing time, with strong sense of realism, and ensuring correct presentation.
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[0040] Below in conjunction with accompanying drawing and embodiment the present invention is described in further detail:
[0041] The implementation process of the present invention includes three main steps: building a hierarchical model, physically deforming, and driving the skin. Such as figure 1 shown.
[0042] The first step is to build a hierarchical model, which is mainly divided into two stages: building the skeleton layer and building the physical layer.
[0043] The first stage: building the skeleton layer
[0044] The skeletal layer is located at the central axis inside the superficial layer. First determine the joint sections in the surface layer (such as shoulder joint section, elbow joint section, wrist joint section) through the 3D model editing software and obtain the center point of the section; then directly connect the center points of adjacent joint sections (wrist joint and elbow joint section) The center points of the cross-sections of the joints ar...
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