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Three-dimensional grid model deformation method and system based on texture

A 3D grid and model deformation technology, applied in the field of information processing, can solve problems such as consuming a lot of time and energy, achieve fast execution speed, avoid wrinkles, and simple and fast operation

Inactive Publication Date: 2010-08-04
SUN YAT SEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the complexity of 3D mesh modeling and deformation, model designers still need to spend a lot of time and energy to use complex 3D modeling techniques to achieve the deformation effect of 3D mesh models.

Method used

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  • Three-dimensional grid model deformation method and system based on texture
  • Three-dimensional grid model deformation method and system based on texture
  • Three-dimensional grid model deformation method and system based on texture

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Embodiment Construction

[0031] Embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0032] Such as figure 1 as shown, figure 1 The texture-based three-dimensional mesh model deformation method in the embodiment of the present invention is shown, and the method mainly includes the following steps:

[0033] S101: Extract grid vertex positions from an existing grid model;

[0034] S102: Construct a deformation texture according to the grid vertex position and the skeleton model corresponding to the network model and its local frame information;

[0035] S103: Apply the deformed texture to the specified model to generate a deformed effect.

[0036] Specifically, the deformation texture in the method of the present invention is a feature description method applied to deformation. When computing the deformed texture, two important definitions are used: the initial pose and the constrained pose. The initial pose is generally a pose in w...

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Abstract

The implementation of the invention discloses a three-dimensional grid model deformation method based on texture. The method includes the following steps: grid vertex position is extracted from the existing grid model; deformation texture is constructed according to the grid vertex position, skeleton model corresponding to network model and local frame information thereof; the deformation texture is applied to the designated model to generate deformation effect. Accordingly, the implementation of the invention also discloses a three-dimensional network model processing system; by implementing the invention, real time effect can be provided in operation, and faster execution speed can be obtained in practical application.

Description

technical field [0001] The invention belongs to the technical field of information processing, and in particular relates to a texture-based three-dimensional grid model deformation method and system. Background technique [0002] Nowadays, mesh model deformation is still an important means of 3D model modeling, and deformation transfer, which can transfer the deformation carefully constructed by an artist on one mesh model to another model, is also one of the hot spots in recent years. [0003] Mesh model deformation is an important means of 3D model modeling, one of which is the use of skin technology. This technology obtains the approximate pose of the model through skeleton adjustment in advance, and then realizes the deformation of the entire model by skinning the skeleton. In recent years, many researchers have done a lot of research on graphics skinning, graphics deformation, deformation transfer, etc., and have obtained a lot of results. However, due to the complexi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T15/00
Inventor 赵仲明罗笑南邓正杰苏卓李峥
Owner SUN YAT SEN UNIV
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