Logic cartoon platform system

A logical relationship and logical technology, applied in the field of computer animation, can solve problems such as special tools without logical animation

Inactive Publication Date: 2011-02-02
HUAZHONG NORMAL UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, all current animation production tools (such as Flash, Authorware) are designed f

Method used

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  • Logic cartoon platform system
  • Logic cartoon platform system

Examples

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Embodiment Construction

[0020] see figure 1 , the logical animation platform system of the present invention includes a maker part and a player part. The creator part is used to make and edit logic animation; the player part is used to play logic animation.

[0021] The maker part includes an editor, a compiler and a packer: the editor is used to first import the collected and added materials as components, then process and edit the components, and convert the resulting edited components and their attached event actions and logical relations are packaged into component objects, and then sent to the compiler; the compiler is used to compile the component objects into vectors, and then passed to the packager; the packager is used to package the vectors into project master index files, The project main index file provides a function call interface for realizing event actions and logical relationships; then, according to the project main index file, contact the component objects provided by the editor a...

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Abstract

The invention discloses a logic cartoon platform system, which comprises a maker part and a player part. The maker part comprises an editor, a compiler and a packetizer, wherein the editor is used for importing an acquired and added material serving as a component into the editor, then processing and editing the component, and packaging the component into a component object; the compiler is used for compiling the component object into a vector; and the packetizer is used for packaging the vector into a project primary index file, then contacting the component object provided by the editor according to the project primary index file, and then classifying the file into a logic cartoon project file. The player part comprises an interpreter and a player, wherein the interpreter is used for interpreting functions of the component object, a corresponding event action and a logical relationship according to the project primary index file; and the player is used for restoring the component object, the corresponding event action and the logical relationship according to an interpretation result so as to run and play the logic cartoon. The logic cartoon platform system of the invention provides the function of making the logic cartoon, and can be used for making the logic cartoon, a puzzle game or a dynamic courseware.

Description

technical field [0001] The invention belongs to the technical field of computer animation, in particular to a logical animation platform system. Background technique [0002] Computer animation can be divided into timing animation and logic animation according to its different driving methods. In the early stage of development, computer animation borrowed many ideas and techniques from traditional manual animation, and used key frame and in-between techniques. This type of computer animation is characterized by the order of time, so it is called sequential animation. Based on the advantages of fast computing speed and large storage capacity, time-sequence animation is easier to edit than traditional animation, and can automatically generate in-between pictures according to key frames, which greatly improves the efficiency of animation production. However, timing animation needs to draw a series of key frames in advance, and does not support interactive operations. In partic...

Claims

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Application Information

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IPC IPC(8): G06F9/44
Inventor 陈矛刘清堂葛强
Owner HUAZHONG NORMAL UNIV
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