Large-scale virtual crowd real-time rendering method
A real-time rendering and large-scale technology, applied in animation production, image data processing, instruments, etc., can solve the problems of limiting the size of the group, time-consuming and laborious, etc., to reduce performance loss, improve rendering performance, and reduce preprocessing time. Effect
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[0024] This real-time rendering method first generates a three-layer LOD-level simplified model through point sampling-based model simplification technology, uses GPU-based frustum clipping and LOD strategy technology to achieve rendering acceleration, and finally uses GPU-based skinned skeleton animation The instanced rendering technology to complete the batch rendering of the same LOD level characters. Below in conjunction with accompanying drawing and implementation example, this method is further described ( figure 1 The flow chart shown gives the specific process of the whole implementation).
[0025]Step 1: Import the traditional mesh model, and extract the geometric information and animation information of the model. In this embodiment, the .x model file with the file extension of x is selected as input, and the geometric model data is filled into the vertex buffer (Vertex Buffer) and the index buffer (Index Buffer). And use the following method to transmit and use mo...
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