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Man-machine interaction control method and application thereof

A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as inconvenient portability, difficult human-computer interaction, and many mechanical controls.

Active Publication Date: 2013-07-17
漳州市阿思星谷电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to wall, but the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above control
[0006] 4) Utilize unloaded consoles, such as: treadmills and other solutions, so that users can move at the same position, but there are also: users need to continue to consume physical energy, so it is difficult to continue human-computer interaction for a long time; in addition, such control The "no-load" path of the treadmill is very limited. For example, the user can only run in the same direction on the treadmill conveyor belt, but cannot move in any direction, and it is difficult for the user to exercise freely.
[0007] In addition to being unable to realize that the self-character can fully move freely as in reality, the existing technology also has problems such as many mechanical controls, high cost, and inconvenient portability.

Method used

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  • Man-machine interaction control method and application thereof
  • Man-machine interaction control method and application thereof
  • Man-machine interaction control method and application thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0099] Embodiment 1 A control method for human-computer interaction

[0100] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion database"; and stipulates "action amplification rules" and "human-computer interaction rules".

[0101] The "user micro-action database" also includes "user permission micro-action scheme database".

[0102] 1. User micro-action database

[0103] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; the purpose is to determine the active parts of the user's body that can control the actions of the self-character.

[0104] 1.2) Define the evaluation index for the range of motion of the active part, including: displacement, angle change value of adjacent joints, moving speed, shaking frequency, etc.; aiming at specifying the form of command issued by the active part.

[0105] 1.3) The upper limi...

Embodiment 2

[0205] Embodiment 2 A control method for human-computer interaction

[0206] Giving an ego character superpowers involves the following steps:

[0207] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;

[0208] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the self-character's superpower;

[0209] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.

[0210] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed, and ...

Embodiment 3

[0213] Example 3: Application in Space Design or Observation of Space Samples

[0214] Include the following steps:

[0215] 1) 3D modeling for space design or space samples;

[0216] 2) Control the ego character to perform virtual actions within the space design or 3D modeling of the space sample.

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Abstract

The invention provides a man-machine interaction control method and application thereof. A user controls a self-role in a virtual environment to implement corresponding virtual permissible action by implementing user permissible micro-action. The method includes the steps: 1) creating the self-role in a virtual world; 2) executing the micro-action by the user without leaving the position of the body of the user; 3) tracking and identifying the micro-action executed by the user with the body not leaving the position of the user when the user executes optional micro-action; and 4) amplifying the self-role to execute the micro-action of the user. By the aid of an 'action amplifying system', the user can realize all functions or abilities endowed by all virtual worlds without displacement of the body or only by tiny displacement of the body, the user stays at the same control position in the whole process of the virtual worlds, moving parts of the user are consistent with those of persons in the virtual worlds, and the user easily uses the method.

Description

technical field [0001] The invention relates to a control method and application of a bionic virtual world capable of man-machine interaction. Background technique [0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to However, the next action of the self-character in the game requires the user to move towards the back of the wall, which will cause the user to "hit the wall" and cannot continue to implement the above-mentioned control. In order to avoid this situation, the prior art generally adopts the following methods: [0003] 1) Reduce the activity space of the self-character (note that this is the self-character rather than the user), so that the user does not need to move or minimize the activity during the control proc...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F19/00
Inventor 黄得锋
Owner 漳州市阿思星谷电子科技有限公司
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