Man-machine interaction control method and application thereof
A technology of human-computer interaction and control method, which is applied in the field of human-computer interaction control and its application, and can solve problems such as inconvenient portability, difficult human-computer interaction, and many mechanical controls.
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Embodiment 1
[0099] Embodiment 1 A control method for human-computer interaction
[0100] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion database"; and stipulates "action amplification rules" and "human-computer interaction rules".
[0101] The "user micro-action database" also includes "user permission micro-action scheme database".
[0102] 1. User micro-action database
[0103] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; the purpose is to determine the active parts of the user's body that can control the actions of the self-character.
[0104] 1.2) Define the evaluation index for the range of motion of the active part, including: displacement, angle change value of adjacent joints, moving speed, shaking frequency, etc.; aiming at specifying the form of command issued by the active part.
[0105] 1.3) The upper limi...
Embodiment 2
[0205] Embodiment 2 A control method for human-computer interaction
[0206] Giving an ego character superpowers involves the following steps:
[0207] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;
[0208] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the self-character's superpower;
[0209] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.
[0210] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed, and ...
Embodiment 3
[0213] Example 3: Application in Space Design or Observation of Space Samples
[0214] Include the following steps:
[0215] 1) 3D modeling for space design or space samples;
[0216] 2) Control the ego character to perform virtual actions within the space design or 3D modeling of the space sample.
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