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Graphic processing engine system

A graphics processing engine and game engine technology, applied in the field of graphics processing engine systems, can solve the problems that affect the time to market of new game products, have a greater impact on the game development cycle, and affect the user's operating experience, so as to save game development costs and improve graphics. The effect of performance, the effect of shortening the development cycle

Inactive Publication Date: 2014-02-12
WUXI FANTIAN INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Therefore, the development of game engines is an essential part of game development for game manufacturers. The development of game engines has a greater impact on the game development cycle, which in turn will affect the launch time of new game products. However, the game market updates and changes rapidly, and product launches At that time, the degree of catering to the game market has declined, and it will also seriously affect the user's operating experience
[0005] The biggest shortcoming of the current mainstream online game engines is their immaturity, which is reflected in many aspects such as tools, hardware compatibility, performance, and functional integrity. , it has been proved by practice that using self-developed engine is also a good choice
At present, the game engines on the market can meet most of the needs of enterprises, but there is still a big gap in high-end rendering

Method used

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  • Graphic processing engine system

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Embodiment

[0021] Such as figure 1 As shown, a graphics processing engine system includes a game engine 1, a development and editing module 2 and a resource input module 3, the resource input module 3 is connected to the development and editing module 2, and the development and editing module 2 is connected to the game engine 1 connected, the development and editing module 2 is matched with the game engine 1. The resource input module 3 receives various game resources, including art model resources, control resources and special effect resources, etc., and transmits them to the development and editing module 2, and the development and editing module 2 converts the editing and editing of each game resource into the game engine. Identify the loaded resource file and store it in the game engine 1. Game Engine 1 also stores sufficient engine introduction documents, which provide step-by-step instructions, documents and example schemes, more detailed documents and user manuals, so that enter...

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Abstract

The invention relates to a graphic processing engine system which is applied to a windows client and comprises a game engine, a development edit module and a resource input module. The resource input module is connected with the development edit module, the development edit module is connected with the game engine and is matched with the game engine, the resource input module receives various game resources and transmits the game resources to the development edit module, the development edit module edits the various game resources and converts the various game resources into resource files which can be identified by the game engine and can be loaded in the game engine, and the resource files are stored in the game engine. Compared with the prior art, the graphic processing engine system has the advantages that the development cycle can be shortened, the cost can be reduced, and the like.

Description

technical field [0001] The invention relates to a game engine system, in particular to a graphics processing engine system. Background technique [0002] The core part of online games is the game engine (Engine). The game engine refers to the core components of some editable game systems or some interactive real-time image applications; the game engine is the main program of the game software, and it is some general data to realize the game program, which can meet the common requirements of various games. The demand is equivalent to the framework of the game. After the framework is set up, level designers, modelers, animators, etc. only need to fill in the content to complete various specific functions. [0003] Today's game engine has developed into a complex system composed of multiple subsystems, from modeling, animation to light and shadow, particle effects, from physics systems, collision detection to file management, network data transmission, and professional periphe...

Claims

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Application Information

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IPC IPC(8): G06F9/44
Inventor 刘犇
Owner WUXI FANTIAN INFORMATION TECH
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