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Three-dimension mesh model copyright verification method

A technology of 3D mesh and copyright authentication, applied in the 3D field, it can solve the problems such as the difficulty in realizing direct frequency domain decomposition of 3D models, the overall deformation of the original 3D model, and the inability to resist affine transformation.

Inactive Publication Date: 2015-03-11
UNIV OF SHANGHAI FOR SCI & TECH
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AI Technical Summary

Problems solved by technology

Kai wang also performed wavelet decomposition on the 3D grid model, and embedded the robust watermark, fragile watermark, and high-capacity watermark into the appropriate wavelet resolution level to realize the blind watermarking algorithm, but the robustness is not high
In 2008, Liu and Y proposed to use the manifold harmonic transformation to transform the original grid into the frequency domain for watermark embedding, but it is easy to lose serious shape information during shear attacks
In 2009, Konstantinides proposed to embed the watermark information in the spherical harmonic coefficient, but this method completely relies on the global registration of the grid so it cannot withstand shearing attacks
In 2005, Zafeiriou proposed to embed watermark information by changing the vertex coordinates in the spherical coordinate system, but it cannot resist affine transformation.
In 2009, Wang Yuping, Hu Shimin and others of Tsinghua University proposed a spatial semi-fragile busy watermarking algorithm based on integral invariance, which can resist attacks such as vertex disorder, RST transformation, slight noise, etc., but it is easy to cause the overall deformation of the original 3D model
In 2009, Qingsongai of Wuhan University of Technology proposed to divide the 3D model into multiple Voronoi patches according to the feature points of the 3D model and then embed the watermark information in it, which has good anti-cropping performance, but the pre-processing of dividing the Voronoi patch according to the selected feature points The process will take a lot of time, and the operation is difficult to implement
In 2011, Ho L proposed to use the vertex information intersecting the surface of the 3D model and the center of the particle to embed the watermark and combine it with progressive mesh compression for watermark protection of the 3D LOD model, but the technology based on the movement of the histogram bins changed the vertex geometric information
In addition, due to the lack of natural parameterization methods for 3D models, it is difficult to achieve direct frequency domain decomposition of 3D models.
Compared with the frequency domain algorithm, the air domain algorithm has the advantages of simple embedding method and large embedding amount, and has important practical application value, but blind watermarking is difficult to implement, and its robustness is often poor, and its practical application has certain limitations.
In addition, in the above-mentioned existing 3D grid digital watermarking algorithms, pseudo-random sequences or Amold transforms are often used to scramble and encrypt the watermark image as embedded watermark information. Due to the low linear complexity of pseudo-random sequences, Amold transform encryption is vulnerable to exhaustive attacks. , the above algorithm has the outstanding problem that it is easy to be decrypted and imitated, and cannot be accurately authenticated for anti-counterfeiting

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Embodiment Construction

[0079] The present invention will be further described below in conjunction with drawings and embodiments. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.

[0080] The basic idea of ​​the present invention is to use optical holographic technology to encrypt copyright information, use QR decomposition to embed and extract copyright watermark information on the geometric feature matrix of the model in the cylindrical coordinate system, and realize the copyright authentication of the three-dimensional model.

[0081] Using Matlab2013 as the experimental platform, a 3D model watermarking prototype system is implemented. Using the 3D model Stanford Bunny provided by http: / / www.cc.gatech.edu / projects / large_models / including 35947 vertices and 69451 triangular faces as an example 3D model to verify the effectiveness of the 3D grid model copyright authentication method .

[0082] Execute as figur...

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Abstract

The invention provides a three-dimension mesh model copyright verification method, which comprises the following steps that S1, light holographical encryption copyright watermark information is generated; S2, a three-dimension mesh model is preprocessed; S3, a model geometrical characteristic matrix is built in a cylindrical coordinate system; S4, the geometrical characteristic matrix is subjected to QR decomposition to embed copyright watermark information; S5, the three-dimension mesh model embedded with the copyright watermark information is issued on public information platforms such as Internet; S6, the obtained three-dimension mesh model to be detected is subjected to pre-processing for carrying out QR decomposition on the geometrical characteristic matrix to extract a copyright encryption information grey-scale map, a copyright two-value watermark image is obtained through Fourier inversion and filtering by a two-order Butterworth high pass filter, and the copyright ownership of the three-dimension mesh model can be judged through human eye identification. The method belongs to an air space blind watermark algorithm, higher robustness is realized, and the obvious problems that the existing three-dimension mesh model copyright verification method can be easily cracked and copied, and the copyright anti-fake certification cannot be conveniently or effectively carried out are solved.

Description

technical field [0001] The invention relates to the field of three-dimensional technology, in particular to a copyright authentication method for a three-dimensional grid model. Background technique [0002] In recent years, with the improvement of computer processing capabilities, 3D models have been widely used in many fields such as computer-aided design, computer animation, virtual reality, cultural relics and archaeology, medical visualization, film and television games, etc. Compared with traditional media data (text, audio, image), the acquisition and processing of 3D models are more complicated, more human, material and financial resources are invested, and more intellectual factors are condensed, which has higher value. Today, with the increasing popularity of network communication and the rapid development of e-commerce, the copyright certification of 3D models is the key content of the research on the production and supervision of socialized content in digital pub...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F21/16G06T1/00
CPCG06F21/16G06F21/1063
Inventor 王文举孙刘杰
Owner UNIV OF SHANGHAI FOR SCI & TECH
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