Rapid generation method of role hair style in three-dimensional animation
A 3D animation and character technology, applied in animation production, image data processing, instruments, etc., can solve problems such as difficulty in maintaining hairstyles, braid volume changes, and does not support dynamic calculations, etc., to achieve fast results
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[0025] The 3D animation tool Maya includes: NURBS modeling tool, Hair module and brush module PaintEffect, SplineIk skeleton system and EP curve. The hair in the brush module PaintEffect can quickly generate multiple hairs of a strand of hair according to any curve of the hairstyle of a strand of hair, providing flexible control of the hair trend, and can quickly and conveniently create various hairstyle effects. Maya Hair has good rendering effect and supports dynamic calculation, which can make the hair move with the action. The curve inverse dynamics skeletal system is referred to as the curve IK system, the English name is Spline Ik, and the English name of the edit point curve is Edit Point Curve, referred to as the EP curve.
[0026] Such as figure 1 Shown, the rapid generation method of character hairstyle in the three-dimensional animation of the present invention, it comprises the following steps:
[0027] Step 1, using the NURBS modeling module to create the outlin...
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