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3D animation production development system based on three-dimensional animation design

A 3D animation and development system technology, applied in animation production, computing, program control devices, etc., can solve problems such as difficult modification, increased performance requirements, and difficulty, and achieve a full-featured effect

Inactive Publication Date: 2015-06-17
JINLING INST OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, game animation needs to support real-time simulation, calculation and interaction of hundreds of thousands of animation entities in large-scale scenes, and game animation needs to simulate real physical calculation in real time, which is accompanied by a huge amount of animation data calculation, which is very difficult for the computer. Performance requirements will also rise rapidly, and based on the real-time interactivity of the game, it will become very difficult to optimize performance in order to achieve efficient real-time simulation
At present, the game animation systems generally implemented are very simple, the functions are relatively imperfect, and the efficiency and carrying capacity cannot meet the real-time performance requirements of large-scale scenes. Although there are some relatively mature commercial animation systems that can be used, if these systems are used to develop games And for commercial operation, you need to pay a high authorization fee, and it is difficult to modify, and in many cases it cannot meet the needs of game development
It is difficult to find an excellent 3D game animation system suitable for game development that satisfies efficiency, carrying capacity, and effects while saving costs as much as possible

Method used

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Embodiment Construction

[0026] Embodiments of the present invention are described in detail below. Those skilled in the art can understand that the relevant modules involved in the present invention and the functions realized are carried out on the improved hardware and the device, device or system formed by it, by carrying conventional computer software programs in the prior art or The relevant agreement can be realized, and it is not an improvement on the computer software program or the relevant agreement in the prior art. For example, an improved computer hardware system can still realize specific functions of the hardware system by loading an existing software operating system. Therefore, it can be understood that the innovation of the present invention lies in the improvement of the hardware modules in the prior art and their connection and combination relationship, rather than just the improvement of the software or protocol carried by the hardware modules to realize related functions.

[002...

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PUM

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Abstract

The invention discloses a 3D animation production development system based on three-dimensional animation design. The 3D animation production development system comprises a basic function module for program development calling, an editing module for art development calling, a management module for maintaining program operation and an extended function module. All the modules are connected through standard interfaces, a developer can produce game animation conveniently by knowing the interface calling rules of all the modules, and all the modules achieve the user-defined function through an external virtual overloaded function for the rendering function. The system is complete in function, the stand interfaces are adopted, all the modules are independent from one another and connected through the stand interfaces, the developer does not need to know the detailed development mode of the animation system and can produce the game animation conveniently just by knowing the interface calling rules of all the modules, and thus the purposes that the system is easy to use and easy to expand are achieved.

Description

technical field [0001] The invention discloses a 3D animation production and development system based on three-dimensional animation design, and relates to the technical field of animation image development and processing. Background technique [0002] The game is known as the ninth art. The realistic environment simulation presented in the game world, real-time interactive experience, and the sensory stimulation of sound and light make people more immersive. The simulation of the three-dimensional world is also developing towards higher requirements. The simulation of real-time dynamic and realistic three-dimensional environment is now the key field of market development. The biggest feature that distinguishes games from movies is that they require real-time interactivity, and what you see is what you get sensory experience. The interactive experience has become the most attractive element of the game. Among them, the game animation system is an important part of the game...

Claims

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Application Information

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IPC IPC(8): G06T13/20G06F9/44
Inventor 李少峰
Owner JINLING INST OF TECH