Distributed virtual reality system network construction method
A technology of virtual reality and system network, applied in the field of virtual reality, can solve the problems of scene data distribution, scalability, and users' inability to respond to frequent dynamic changes of communication content, etc., to achieve high data processing efficiency, fast and accurate dynamic communication, and reduce network load effect
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[0011] Below in conjunction with specific embodiment, further illustrate the present invention.
[0012] 1. System communication topology design
[0013] In system construction, we use CBT (Core-basedTree) as the basic communication framework. In CBT, each participant can play the role of publisher and subscriber at the same time, and share a multicast tree. At the same time, any participant connected through CBT can communicate, and the flow of ordering or publishing data is different. It is arbitrary and belongs to a bidirectional shared multicast tree structure. CBT is not only simple in structure and easy to expand, but also can effectively reduce the storage scale on the active router compared with the communication structure of SBT (Source-basedTree). At the same time, this structure is combined with the publish-subscribe model. Objects can simply send new subscription information to the router at any time, thereby changing the communication relationship. Therefore, th...
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