GPU multi-thread texture mapping SystemC modeling structure
A texture mapping and texture technology, applied in 3D modeling, processor architecture/configuration, image data processing, etc., can solve real-time requirements, large amount of calculation and other problems, achieve high work efficiency, reduce the amount of code and work The effect of avoiding cumbersome circuit signal design
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[0046] The technical solutions of the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0047] Such as figure 1 As shown, a GPU multi-threaded texture mapping SystemC modeling structure adopts SystemC language and Transaction Level Modeling (TLM, transaction level modeling) method, and each functional module in the model passes the function of the transaction level interface, rather than through the hardware signal Connected to achieve communication, each module contains its own independent, parallel execution process, each process has only one common event trigger - clock rising edge, cycle-accurate hardware modeling of the texture mapping unit; each Processes can call functions in the transaction-level interface of their respective modules to transfer information to each other.
[0048] The mapping unit includes a texture parameter acquisition and Level calculation unit (1), a texel address ...
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