A method for monitoring VR application performance and user behavior
A technology of application performance and application operation, applied in the field of virtual reality, can solve problems such as lack of unified standards, insufficient creation tools, performance defects, etc., and achieve the effect of optimizing the design process, improving user experience, and optimizing user experience
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[0036] The present invention will be further described in detail below in conjunction with the embodiments and the accompanying drawings, but the embodiments of the present invention are not limited thereto.
[0037] Such as figure 1 , 2 A method for monitoring VR application performance and user behavior, based on Unity3D and HTC Vive, has the following steps:
[0038] S1. When the VR application starts to run, according to the life cycle of the Unity3D script, the monitoring script collects the information of the client device in Start(). Collect user device information by calling functions in the SystemInfo class library, including device identification code, device type, graphics card name, graphics card type, graphics card memory, whether the graphics card supports multi-threading, operating system, number of processors, and processor type , processor frequency, and system memory.
[0039] S2. At the beginning and end of the scene in the VR application, according to the ...
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