Method for implementing big data lossless interactive application on display end based on camera matrix technology

An interactive application and display technology, applied in the field of computer vision, can solve problems such as unusable, visual deception, model beveling, etc., to achieve the effect of ensuring authenticity or accuracy, preserving research value, and saving development costs

Pending Publication Date: 2018-11-23
成都中绳科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the current output mode of 3D model results, most companies still generally use WebGL (ie Web Graphics Library, which is a 3D drawing protocol. This drawing technology standard allows JavaScript and OpenGL ES 2.0 to be combined together. A JavaScript binding that can provide hardware 3D accelerated rendering for HTML5Canvas, so that Web developers can use the system graphics card to display 3D scenes and models more smoothly in the browser, and create complex navigation and data visualization) technology , although it saves the trouble of developing a special rendering plug-in for web pages, it can be used to create website pages with complex 3D structures, and even to design 3D web games, etc., but it will cause the loss of detailed data and serious chamfering of the model At the same time, because the light and dark layers represented by material diffuse reflection, high light, normal bump map and opacity are used to replace physical details, it is visually deceptive to a certain extent, resulting in the accuracy of the work is only at the game level, and cannot be applied to holographic interactive scenes. , especially cannot be used in the field of digital protection engineering for cultural relics or historic sites

Method used

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  • Method for implementing big data lossless interactive application on display end based on camera matrix technology
  • Method for implementing big data lossless interactive application on display end based on camera matrix technology
  • Method for implementing big data lossless interactive application on display end based on camera matrix technology

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Embodiment 1

[0052] like figure 1 and 2 As shown, the method for realizing lossless interactive application of big data on the display terminal based on the camera matrix technology provided in this embodiment includes the following steps.

[0053] S101. Pre-store the camera matrix angle of view data of the target object in the background database, wherein the camera matrix angle of view data includes several camera spherical coordinates arranged in a spherical matrix with the center of the target object as the origin of the spherical coordinate system and the spherical coordinates corresponding to each camera First-view image data, and / or include several camera cylindrical coordinates arranged in a cylindrical matrix with the center of the target object as the origin of the cylindrical coordinate system and second-view image data corresponding to each camera cylindrical coordinate, the first-view image The line of sight of the data points to the origin of the spherical coordinate system ...

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Abstract

The invention relates to the technical field of computer vision, and discloses a method for implementing big data lossless interactive application on a display end based on the camera matrix technology. By adoption of the method disclosed by the invention, a lossless interactive application method of massive byte data can be provided for a foreground display end by a background database, that is,the three-dimensional holographic image data of a target object are placed in the background database, and then the image data of a corresponding view angle are losslessly transmitted to the foreground display end based on a specified viewpoint for output and display, since the collected original data doe not need to be reduced in the whole process, the original data of physical detail (comprisingsurface unevenness and texture and the like) information can be retained in the display data to ensure the authenticity or accuracy of the output vision.

Description

technical field [0001] The invention belongs to the technical field of computer vision, and in particular relates to a method for realizing lossless interactive application of big data on a display terminal based on camera matrix technology. Background technique [0002] Computer vision technology (Computer Vision, CV for short) is one of the most popular researches at present. It becomes an image that is more suitable for human eyes to observe or sent to the instrument for detection. It is a multidisciplinary study covering computer science (graphics, algorithms, theoretical research, etc.), mathematics (information retrieval, machine learning), engineering (robotics, NLP, etc.), biology (neural science) and psychology. Science (cognitive science), etc. [0003] In the current output mode of 3D model results, most companies still generally use WebGL (ie Web Graphics Library, which is a 3D drawing protocol. This drawing technology standard allows JavaScript and OpenGL ES 2...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N13/243H04N13/275H04N13/111H04N13/106H04N13/139H04N13/194H04N13/302H04L29/06
CPCH04L67/131
Inventor 陈政权
Owner 成都中绳科技有限公司
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