Control matching method and device for fun catcher
A matching method and a technology for selecting objects, which are applied in the direction of instrument-controlled coin-operated equipment, coin-operated equipment for distributing discrete items, coin-free or similar appliances, etc., which can solve the difficulty of setting for users and assemblers Or it is difficult for operators to figure out other problems, so as to achieve the effect of improving work efficiency
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Embodiment 1
[0042] The main function of the crane assembly in the item selection vending machine is to move the crane platform equipped with claws horizontally to the top of the target items to be grabbed in the cabinet, and then use the sling or connecting rod to vertically move the claws Put it down on the target object, then close the gripper to grab the object, and then send it to the object outlet. The crane assembly is composed of multiple components, and the electrical components directly controlled by the controller include at least 3 motors, that is, the front and rear drive motors of the crane platform, the left and right drive motors of the platform, and the claw lifting drive motors, multiple travel switches, That is, the travel limit switch for the front and rear movement of the crane platform, the limit switch for the left and right movement of the platform, the limit switch for the rising and falling of the gripper, and a gripper for grabbing objects. These parts are all el...
Embodiment 2
[0066] Embodiment 2 discloses an electronic device, which includes a processor, a memory, and a program, wherein one or more processors and memories can be used, and the program is stored in the memory and configured to be executed by the processor, When the processor executes the program, the control matching method of the item selection vending machine in Embodiment 1 is realized. The electronic device may be a series of electronic devices such as a mobile phone, a computer, a tablet computer, a single-board computer system, or a single-chip computer system.
Embodiment 3
[0068] Embodiment 3 discloses a readable computer storage medium, the storage medium is used to store a program, and when the program is executed by a processor, the method for controlling and matching an item selection vending machine in Embodiment 1 is realized.
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